pjc
Legendary AK!!!
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Pyromancer (No DA Required) Access Point: Pyromancer (Armor), Armor Closet Requirements: Armor in inventory or bank Release Date: August 7th, 2020 Default Weapon: Firesteel Blade Offense Boost: 0% Bonus: 0 Crit: 5 Damage Multipliers Non-Crit: 100% Dex: 100% DoT: 100% Crit: 175% Defense Melee: 5 Pierce: 5 Magic: 5 Block: 0 Parry: 0 Dodge: 0 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Ice: 5 Water: 5 Fire: 5 Pyromancer's widget displaying Magefire and Pyromancer's Flames. Widget displaying weapon element appearance: Weapon Element Clicking the Pyromancer's Tome widget will toggle each of this class's skills between Fire damage and weapon element damage. (Pop-up: The flames burn with your weapon's element, but attacks do 10% less damage overall. / The flames burn bright with fire!)- Orange color signifies Fire damage while the blue color signifies weapon element damage.
- While using weapon element damage, each of this class's skills will deal 0.9x damage.
While 5 stacks of 'Pyromancer's Flames' are active (indicated by the widget), each class skill will gain +100% total damage. Rebirth! Self: Purge effects, heal 100% max HP, recover 100% max MP. Sets Magefire to Healing Magefire.' Requirements: Level 20 Effect: Purges all status effects (excluding 'Stuffed' and permanent effects) from player; sets player's HP and MP to 100% of their HP and MP, unaffected by Health and/or All Resists. Mana Cost: 0 Cooldown: 34 Charge Time: 9 Damage Type: N/A Element: N/A Other information Skill button was updated on November 24th, 2023, replacing its old appearance. Appearance To Ashes 6 hits x 16.67% Fire damage (100%) | 6 hits x 16.67% damage (100%) Self: Purge effects, this attack gains +75% base dmg per effect purged (max +375%) Requirements: Level 20 Effect: Purges all status effects (excluding 'Stuffed', 'Healing Magefire', 'Consuming Magefire', and 'Devouring Magefire') from player; 6 hits of [16.67+12.5X]% damage, amounting to [100+75X]% damage, where X is the number of statuses on the player (max 5), capped at 475% total damage. Mana Cost: 25 Cooldown: 9 Damage Type: As weapon Element: Fire/As weapon Appearance Triflame! 3 hits x 40% Fire damage (120%) | 3 hits x 40% damage (120%) Target: (On hit) +50 Health, -50 Crit, -60 Avd for 3 turns. Requirements: Level 20 Effect: 3 hits of 40% damage, amounting to 120% damage; applies 'Triburn' (+50 Health Resist, -50 Crit, -60 Melee/Pierce/Magic Avoidance) to target for 3 turns inclusive. Mana Cost: 20 Cooldown: 9 Damage Type: As weapon Element: Fire/As weapon Appearance Fire Chains 8 hits x 12.5% Fire damage (100%) | ]8 hits x 12.5% damage (100%) Target: (On hit) -75 Bonus for 2 turns. Requirements: Level 20 Effect: 8 hits of 12.5% damage, amounting to 100% damage; applies 'Bound' (-75 Bonus) to target for 2 turns. Mana Cost: 20 Cooldown: 7 Damage Type: As weapon Element: As weapon Appearance Lava Fountain 5 hits x 24% Fire damage (120%) | 5 hits x 24% damage (120%) Target: (On hit) Stun for 3 turns. Requirements: Level 20 Effect: 5 hits of 24% damage, amounting to 120% damage; applies 'Stun' to target, stunning it for for 3 turns. Mana Cost: 30 Cooldown: 11 Damage Type: As weapon Element: Fire/As weapon Appearance Enkindle Self: +25 Boost for 5 turns. Self: +75 Fire resist for 1 turn | Self: +75 weapon's element resist for 1 turn Requirements: Level 20 Effect: Applies 'Dynamic Shield' (+75 Fire Resist if the Pyromancer's Tome is set to Fire; else +75 Resist to the player's weapon element) to the player for 1 turn; applies 'Enkindled' (+25% Boost) to player for 6 turns inclusive. Mana Cost: 10 Cooldown: 9 Damage Type: N/A Element: N/A Appearance Magma Bubble Self: +180 Defenses for 3 turns. Retaliates with some damage whenever you are hit. Requirements: Level 20 Effect: Applies 'Shielded' (+180 Block/Parry/Dodge Defense) to player for 3 turns; retaliates 100% of player's weapon damage against the target, halving for each successive hit. Mana Cost: 15 Cooldown: 6 Damage Type: As weapon Element: N/A Appearance Attack 1 hit x 110% Fire damage | 1 hit x 110% damage Recover 15 MP. Swap between Healing Magefire/Consuming Magefire. At 5 stacks of Magefire, skills gain +100% base dmg. If INT or DEX are your highest stat, skills gain +5% base damage total. If both are within Level/10, instead gain +25%. Requirements: Level 20 Effect: Recovers 15 MP; 1 hit of 110% damage.- If 'Healing Magefire' is active on the player, replaces it with 'Consuming Magefire' for 98 turns. [Pop-up: You unleash your fire to consume your foe! (+20 Crit per Magefire stack)]
- If 'Consuming Magefire' is active on the player, replaces it with 'Healing Magefire' for 99 turns. [Pop-up: You restrain the fire within to heal yourself. (Heal 1% HP per Magefire stack)]
Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: Fire/As weapon Appearance Pyromancer's Flames 7 hits x 7.14% Fire damage (50%) | 7 hits x 7.14% damage (50%) Target (On hit) 33% DoT for 10 turns. DoT stacks in intensity 5 times, does not extend duration. Current Magefire: <0-5>. Magefire stacks equals total number of Pyromancer's Flames stacks (max 5). Requirements: Level 20 Effect: 7 hits of 7.14% damage, amounting to 50% damage; applies 'Pyromancer's Flames' (a [34Y]% Magic DoT effect, where Y is the amount of times this effect has been applied, capped at 170% damage) to target for 10 turns.- The duration of 'Pyromancer's Flames' will not refresh each stack.
Mana Cost: 25 Cooldown: 0 Damage Type: As weapon Element: Fire/As weapon Appearance Malcifer 4 hits x 30% Fire damage(120%) | 4 hits x 30% damage(120%) Self: +75 Bonus for 4 turns. This attack has +75 Bonus. Target: (On hit) -25 All, +25 Health for 5 turns. Requirements: Level 20 Effect: Applies 'Cursed Flames' (+75 Bonus) to player for 5 turns inclusive; 4 hits of 30% damage, amounting to 120% damage; applies 'Cursed Flames' (-25 All Resist, +25 Health Resist) to target for 5 turns inclusive. Mana Cost: 30 Cooldown: 9 Damage Type: As weapon Element: As weapon Appearance Full Throttle 6 hits x 20% Fire damage (120%) | 6 hits x 20% damage (120%) Target: (On hit) -25 Boost for 4 turns. Requirements: Level 20 Effect: 6 hits of 20% damage, amounting to 120% damage; applies 'Confused' (-25% Boost) to target for 4 turns. Mana Cost: 20 Cooldown: 4 Damage Type: As weapon Element: Fire/As weapon Appearance Flame Fury 1 hit x 150% damage to all targets Requirements: Level 20 Effect: 1 hit of 150% damage to all foes. Mana Cost: 25 Cooldown: 1 Damage Type: As weapon Element: Fire/As weapon Appearance Breath of Fire 6 hits x 16.66% Fire damage (100%) | 6 hits x 16.66% damage (100%) This attack gains 20% base damage per turn since this skill was last used (max +400%). Disables Magefire passives for 4 turns. Damage gained: <20-400>%, (<120-500>% total). Requirements: Level 20 Effect: 6 hits of [16.67+3.33Y]% damage, amounting to [100+20Z]% damage, where Z is the number of Pyromancer skills used with 'Magefire' passives enabled (max 20), capped at 500% total damage; disables all 'Magefire' passives for the next 5 turns. (Pop-up: Unleashed <1-20> turns of Magefire!) Mana Cost: 25 Cooldown: 5 Damage Type: As weapon Element: Fire/As weapon Appearance Conflagration Sets Magefire to Devouring Magefire. Self: +150% base dmg, +200 Crit for 6 turns, heal 10% max HP each turn. Grants another turn after use. Can only be used if target has 5 stacks of Pyromancer's Flames, and removes those stacks. Requirements: Level 20; 5 stacks of 'Pyromancer's Flames' on current target Effect: Removes 'Pyromancer's Flames' from the target; applies 'Devouring Magefire' to player for 6 turns inclusive; grants the player an extra turn after use. Mana Cost: 0 Cooldown: 19 Damage Type: N/A Element: N/A Appearance The Phoenix 15 hits x 16.67% Fire damage (250%) | 15 hits x 16.67% damage (250%) This attack has +200 Crit. Requirements: Level 20 Effect: 15 hits of ~16.7% damage, amounting to 250% damage, with +200 Crit. Mana Cost: 20 Cooldown: 14 Damage Type: As weapon Element: Fire/As weapon Appearance Other information If either DEX or INT is the player's highest attacking stat, each of this class's skills will gain +5% total damage. If both DEX and INT are the player's highest attacking stats and within [player level]/10 of each other, each of this class's skills will gain +25% total damage. While 'Healing Magefire' is active, the player will automatically recover 1% of their maximum HP every turn for each active stack of 'Pyromancer's Flames,' capping at 5% per turn. While 'Consuming Magefire' is active, each of this class's skills gains +20 Crit for each active stack of 'Pyromancer's Flames,' capping at +100 Crit. While 'Devouring Magefire' is active, the player will automatically recover 10% of their maximum HP every turn and each of this class's skills will gain +150% total damage and +200 Crit. If neither 'Healing Magefire' nor 'Consuming Magefire' is active, 'Healing Magefire' will automatically be applied to the player for 100 turns. (Pop-up: Your Magefire recovers.) The Pyromancer class was originally released on November 9th, 2012 and revamped on August 7th, 2020. Pyromancer received various changes on September 15th, 2023 and May 17th, 2024. Helion Armor Set Appearance Thanks to Solanaceae for entry information and corrections. Jay for widgets, class images and skill buttons. TFS for corrections.
< Message edited by DemonicDarkwraith -- 8/12/2024 1:24:00 >
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