goldslayer1
Member
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@death merc multi, back then used to be 100% damage. and the multi skill had a 10% armor piercing (meaning about 5-7 extra damage each) they took the 10% bonus out. seemed fine at the time. then, they go and make the multi into 85% damage. now its even weaker. the thing about artillery strike, is thats it the only multi that improves without a defensive stat. plasma rain and multishot improve with tech and dex. tech and dex offer defenses (def/res, blocking, deflections, robot damage) artillery strike brought extra damage and criticals by putting more support. multishot brought more blocks and defense by putting more dex. and tech now brings resistance, robot damage, and deflections with technology. what im saying is, support wouldn't become OP if field medic was brought back to support. (along with this suggested change)
< Message edited by goldslayer1 -- 12/1/2012 13:57:21 >
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