TJByrum
Member
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I remember a while back I mentioned something along the lines of a Pirate Roleplay and got several positive responses. The problem is actually pulling it off, which would be extremely hard. I did a bit of research on naval battle tactics, crew sizes, ship sizes, cannon count, etc and got quite a bit of information from it. But I forgot it now. I REMEMBER, I do not LEARN, which is bad cause I always forget. But I think I found out a solution: Say we got about 10 players. 5 of them are Pirates and begin in a pirate hideout, such as Lolosia or 'Pirate's Cove', whatever. The other 5 are Privateers of the Lorian Navy. Instead of having 10 ships bee-bopin' around the ocean, we'd have two: the Pirates and the Privateers. Now the Pirates can roam around, pillage, do whatever, The Privateers then have to set out and find these Pirates and put an end to their pillaging. They can battle if they want, board the ship, fight hand-to-hand, etc. But I was thinking they can capture each other's ship, ransom the crew back to safety, and then the Pirates/Privateers would now have access to two ships. Also they could have Pirate allies and Navy Allies, Mercenaries, etc. Kind of hard to do. What would you roleplay about in the middle of the ocean stuck on the same ship? To be honest, I'd like to do that, it'd give me a lot of time to do collaborations with other people's characters (conversation collaborations). Give us time for our characters to interact and such. Swords, mere magic, etc could be used, not sure on guns though.
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