Vypie
Member
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I have a question for you guys! I am very happy with these NPC changes, but there is just one thing that worries me. What about drops? This one is important: Imagine NPCs like Snork, for example. They may drop items, pieces of equipment, which is a drop of great value. In the future, since we can fight against them unlimited times, how will it work out? 1) Since we can do more battles, the drop rate would have to go down a bit, right? More battles available, but less chance. I can imagine this making players feel obligated to play non-stop to get the Drops, or they would miss out. ...On the other hand, you can have drops with the same chance, but that would make it too easy for players to get them, or even farm them. And I'm sure many would still battle them over and over without a break. 2) If battles are unlimited, Players may feel the need to switch to a Fast-Win Build for more benefit. This is obviously a thing we must avoid, specially when talking about drops. So, what will happen? Will NPCs with drops still have a limit to the number of challenges? I think that during special events, like Snork's case, The limit should be restored for the duration of the event. Any idea on this at the moment? Thanks!
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