Eventus
Member
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To be honest, I'm not too keen on supporting this idea myself. As far as I'm aware, every other AE game that has a retraining feature always instates a price for that retrain... In AdventureQuest, you need to pay & defeat a trainer (or buy one) to train a stat, or suffer a humiliating defeat by Sir Pwnsalot to "untrain" stats. In WarpForce, you need to defeat NPC Tronzer & pay him afterwards to train a stat, or fight his inverted form to untrain. In DragonFable, you need to pay a fee to increase or reset your stats. In MechQuest, you must defeat a randomly assigned trainer to train your stats by increments of 5 points per battle (for NSC). In AQW, you need to buy enhancements to imbue your gear with every time you level. The issue here in question, I think, is whether or not a trainer should be paid for their services. Well, even if it is you who re-assigns the stat points, it is still the NPC you have to consult before being able to do so. Since the NPCs are supposed to be entities that have "lives" too, I would think that they should be paid for their services. After all, where would we all be if they weren't around to help guide us into that training interface? Additionally, as previously mentioned before, after Omega comes out, getting a hold of the necessary funds to perform a retrain should no longer pose as an issue in any way, since NPCs will have no limit in terms of how often you can challenge them, and as far as we've been told, they will always give credit rewards for every defeat.
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