Wallo - Legendary Assassin
Gold 74344 COMBAT DEFENCE
Magic 58 ATTRIBUTES
LUK 200 ELEMENT MODIFIER
Dark 60 EFFECT
Wallo starts the battle with a +105 Initiative bonus.
Wallo regenerates 74 SP per turn.
Wallo's gun has a limited amount of ammo; it starts at two shots, and increases by two per turn. His attacks use up shots. He may spend a turn to add an additional four shots* if he has less than 114 SP.
Wallo has the following attacks:
(Greater) Shot of Disaster If he doesn't attack with the "Greater" versions of his attacks, then he heals 409 SP, and his attacks inflict less damage.
The attack hits for all elements, and can inflict you with a Prismatic Burn (Level 120 for greater, Level 100 for normal; 5 rounds). This costs 244 SP. He doesn't do this attack if you already have a Prismatic Burn.
(Greater) Shot of Despair
The attack can inflict you with a Spiritual Seed (re-named to Spiritual Resonance; Level 120 for greater, Level 100 for normal; 3 rounds; Harm damage). This costs 325 SP. He doesn't do this attack if you already have a Spiritual Seed.
(Greater) Toxic Tempest
The attack can Poison you (10 rounds; Level 120 for greater, Level 100 for normal). This costs 325 SP. He doesn't do this attack if you are already poisoned.
Wallo does not attack, but instead gains +5 to each Combat Defence**. During your next turn, if your first attack misses***, then at the beginning of Wallo's next turn, you take a massive amount of damage. This costs 429 SP.
(Greater) Shot of Judgement
The attack becomes Element-Seeking. This costs 406 SP.
Wallo gathers his energy.
Wallo heals 74 SP and 135 HP. (If he has taken less than 135 damage, then the extra HP goes to Wallo's SP instead, with a ratio of 2 HP = 3 SP.)
*Wallo loads 4 shots into his gun.
**Wallo takes on the Superior Stalwart Stance.
***(Greater) Counter Shot
Wallo dresses very well, and keeps all of his instruments of death in immaculate condition. Quite the dapper assassin, he is...
Write-up by Kaelin. Defense corrections by jolabong. Effect by Fishbone.