Times Silent Keeper
Gold 16140 COMBAT DEFENCE
Magic 51 ATTRIBUTES
LUK 0 ELEMENT MODIFIER
Dark 100 EFFECT
75% of doing ATTACK 1 - 2 hits of Melee, Earth.
25% of doing ATTACk 2 - 1 hit of Ranged, Earth.
If ATTACK 2 connects, you make a Save roll with a bonus equal to (YourLevel / 10) + (YourDEX / 5) + (YourLUK / 20). If it is less than 51 + (MutantKingLevel / 10) + (MutantKingDex / 5) + (MutantKingLUK / 20), a small tentacle enters your ear. Otherwise, you resist the small tentacle*.DESCRIPTION
If the small tentacle entered your ear, you make a Save roll with a bonus equal to (YourLevel / 10) + (YourCHA / 5) + (YourLUK / 20). If it is less than 76 + (MutantKingLevel / 10) + (MutantKingDEX / 5) + (MutantKingLUK / 20), you are fully controlled by the tentacle**. Otherwise, you are only partially controlled***.
- If you are partially controlled, the next time Mutant King uses ATTACK 1, both hits will gain +15% BtH. Your status will return to normal after ATTACK 1.
- If you are fully controlled, Mutant King will immediately use ATTACK 1 after ATTACK 2 and both hits of ATTACK 1 will gain an extra 150% Base/150% Random/150% Stats and +30% BtH. Your status will return to normal after ATTACK 1.
* - You quickly knock a hungry, seeking tentacle away from your ear!
** - Red-Eye Mind Trick! As a small tentacle enters your ear, a voice yells "Stand still!
*** - A small tentacle enters your ear and roots around, sucking up information about your defenses!
Master over the mutants of No Man's Land, the Mutant King's origin is obscured -- but he actually holds the power to mutate animals, plants and even unliving things.
Originally posted by Astral. Entry by silaren.