Vypie
Member
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We can have Competitiveness without the need of worrying about our ratio. Real tests of skill represent how good we are, not the amount of wins or losses. We should have difficult challenges to overcome, and tournaments would be a good way to show it. What can a player acomplish from his skill =/= amount of times won vs lost. There should be more ways to show our capabilities. For many players that are very strict with their records, such as Angels Holocaust, I would love to bring back the fun factor to them. Having this need is too stressful at least, and I have been in the same situation in many other games. It is NOT A HEALTHY GOAL. ____________ We must move player attention away from the current records. One way would be to implement a new ratio based on your last 300 battles. You can see your performance go up or down, and you can recover from a bad ratio, in cases you were a newbie before, or a credit player too, or fought PvP only. You would be able to keep your skill in check, and past losses would not influence the ratio forever. It would be a way of accurately showing player skill! If we have this, we should still keep the win-loss as statistics only. Maybe even only the wins, to know how many victories we have. This would represent game experience, and active players. Showing losses in these statictics would not matter much, since players would rely in the Recent Ratio% to see how good you are! :)
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