TRizZzCENTRINO
Member
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quote:
TRizZzCENTRINO, That is the bases for the skill and any part of it can be adjusted if the testing results deals it will be OP in your words but not a single part of that skill is Over powered or overbearing. 15 points of energy players would know to add extra points to energy taking away points from their high health or the stat they abused. A cyber hunter would use EMP when they go first or second which for some unknown reason they usually do then there goes the use of the skill but at level 1 takes 6 points of energy and neutralize the effect of reroute on the turn that its used, giving static charge one cool-down if not in cool down and if in cool down does not affect it. 6 points - 15 points deduction does not kill a build just makes a player adjust their points for more energy, just like they did when they knew Assimilation took 10 energy at max then they adjusted again when the amount of energy Assimilation took away was increased. How Blood Rain scales is a suggested fair scaling since it takes both energy and health to use. You probably want the scaling on Blood rain to be this Dexterity (+1 damage at 50 Dexterity; +1 damage per 10 Dexterity after) so that the skill would have too low of a damage to even use so then we would still only have one type of build, the strength build. You tell use what would be fair scaling for all multis? so why not try to adjust it now instead of arguing with us? it would save the devs alot of time. why should others adjust their energy when you don't have to? sounds like bloodmages are meant to be superior and harder for other classes to deal with, this sounds OP already. any type or amount of energy drain on a skill that also deals damage is OP, assimilation on tech mage is not that OP because techmages don't have health regain passives or passive armors. plus not only it drains 6 energy at level 1 but it also disables reroute for that turn when hit by this skill and makes static charge go into a 1 turn cooldown, anyone with common sense knows that this is OP. how is it a fair scaling? it should just cost only 40 energy on 2 targets, it is OP because basically bloodmages need to only use 30 energy to use this while other classes have to use 40 energy to hit 2 targets. why didn't i mention that you also need to use 10 health points? because bloodmages can get that health back easily when dealing damage with this multi and on the next turn. when and where have i ever said/mentioned that i want this skill to scale with +1 damage at 50 Dexterity; +1 damage per 10 Dexterity after? this proves you don't read my posts properly and making false statements. i am a BM and i don't want to overpower my class but rather have it balanced, i can honestly say that my class is already OP.
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