goldslayer1
Member
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so as some of u know, cost wise surgical strike, and to some degree super charge, are not on par with massacre damage wise. but thats OK, because massacre focus on pure damage, surgical reduces rage and life steals, super charge ignores resistance and life steals. so my suggestion? make super charge and surgical strike be WEAPON based, instead of tech based. right now massacre is weapon based, this means the higher damage ur primary can do, the more massacre does with the same amount of str. so my suggestion, make super charge and surgical % based like massacre, but at a reduced %. this makes it so that the special's damage increase along with the player's weapons like it those with mass, but at less damage due to the other specials having other effects. the idea? have an already set scale based on tech which make super charge and surgical run. (why change SC from dex? O.o) this allows it to add the other damage scale based on %. here i will show the scales in lvls. 1) +60% 2) +65% 3) +70% 4) +75% 5) +80% 6) +85% 8) +90% 9) +95% 10) +100% so what those this do? A is the weapon damage B will be the % + 100% (so at lvl 10, in the equation it would have to be 200%) A x B = special damage + scale from tech. example lvl 35 wep at lvl 10 would deal 70 damage + whatever amount of scale is chosen for tech. (lets say the scale is 21-26) u would do 21-26 + 70 = 91-96 damage range. (enemy Defense range = C) 91-96 - C = ur damage to him. the reason im suggesting this is because massacre can be increased by weapon damage, and damage range which is increase by strength. it should be the same for the other specials to make it fair damage progression wise. NOTE: please note that the % are just examples, and if such thing were to be implemented, the damage increase would still have to be lower than mass because surgical and super charge offers other effects that massacre doesn't. what are your thoughts on this?
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