Exploding Penguin
Moderator
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I am going to try and address everything said to me about why it shouldn't be nerfed, because so far the closest thing to a good reason which I got was from ND Mallet, which I still can't agree with. Passives should always work in conjunction with skills, mercs keep their tankiness from hybrid while still having a full-powered bunker. Why did plasma cannon have to be nerfed so that it rewarded less lifesteal from blood lust? With 35-42 Resistance, I'm still barely even touching 55-60 damage on crits against extremely low resistance str BHs WITH interdictor and massive strike. On a normal basis, max plasma cannon only deals like 20-25 damage to CH focus, which have around minimum 40 resistance (before I was malfed), and I find that plasma cannon still shouldn't deserve a nerf. Apparently it was nerfed in a sense because people were worried that plasma cannon crits for 60-65 damage on strength BHs with interdictor, and that the opponent lifesteals 15-ish HP. There's a 25% crit chance, on plasma cannon, which means that unless you use it 4+ times per fight, you aren't going to be expecting one unless you're lucky. The fact that you deal more damage and lifesteal more with skills is because the opponent chose to have themselves take more damage in exchange for something else. If this is the case then why doesn't bunker get nerfed? Merc caster builds and other bunker spamming builds which have bunker being used 2+ times per fight can be made easily with 150+ energy and 95 HP, just because the passive armor ensures merc's safety in using 95 HP. Right now, plasma cannon is just about as useless as fireball. You spend 33 energy for an unblockable physical attack which deals a measly 4 more damage than STRIKE. Even a level 1 bludgeon which only costs 1 skill point and 10 energy deals 6 more damage than fireball, and otherwise is the same except for the block possibility.
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