Drakkoniss
Creative! Constructive!
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I agree with the Dealer in that a completely player driven storyline that has the villains repetitively winning could indeed be a rather interesting and challenging situation, both for the players, and the developers. Potentially, it coudl drag more heroes into it, and pull some of the villains out at least temporarily, as the heroes at the time would have the more... pressing and dramatic side of the schtic. This is not to say that I believe it would take that many villains out of the picture, but the heroic side would be likely to get a greater number of recruits than previously, during that period. Such a situation could lead to a very deep and long-running "story arc", which could end in multiple and intriguing ways. 'T'would be quite tempting to pull Deux ex Machina out of one's hat, if you have a say in it, but what can you do? That happens relatively often in AE games, anyway. The fact that it would become potentially competitive with both sides struggling to retain/wrest control of the city would make it much more appealing to other people... though one might say that's not saying much, considering the infrequent updates, no offence. If one were a Dev, or someone informed about what is required for a game to work, one would have to counter-balance the difficulty of making such a potentially dynamic storyline/game actually possible, and the multiple potential branches would make it more/longer work, with the ability to so easily begin on content designs in advance taken out of the equation. On that note, I have a potential solution for the current and past problems with regards to wars in HS- have multiple objectives occuring and being fought for at the same time, with each having war bars. This would in turn allow multiple avenues for each side's advancing towards to final objective, and split up the forces of the respective camps. The individual objectives would then give advantages to at least one other "war meter", allowing whichever side reaches the first completion a distinct momentum increase, but not necessarily winning them the war, as the other side could win one of the other objectives afterwords, leaving it as a race to the finish line on the last one (or 2, if you go for 4 such things, but once two are won, it would be quite difficult to take the last one, if you are the "weaker side" in that 1:2 ratio; I think if they win that last one, in such a situation, they should win the entire war, because that would imply they made a large comeback, and destroyed much of the enemy's foces). This would need quite a bit of tinkering.
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