Drakkoniss
Creative! Constructive!
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I agree, ND. Emotional and motivational depths should always be important to someone when crafting NPC's, and in such a game as this, it would do quite a bit to bring a nice juicy flavoring into the mix, if not every character followed the sociological norms one would expect of someone labeled "hero" or "villain". For example, many heroes would not want to eliminate a foe in a more... permanent fashion. Some would prefer to do just that, whenever it would not be overly advantageous to take a prisoner (such as for interrogation or as a hostage). I, personally, would like a sortof "evil mastermind"-esque character to be on the good side, for once. Ruthless and controlling, but clearly orienting his actions towards the cause/s of justice and order. And to be fair, that would quite help both with making the people who prefer to choose villainy right now join Good more easily, and also (with regards to storyline, if it follows real-world tactics and implications) would allow for a logical way for Good to sortof "take back" the city from the rather villain-infested state it is in now. (Nice comment about Exiles vs. Legion, btw- I've come to look at them as Totalitarian Dictatorship vs. Terrorist Freedomfighters, myself) I think adding a neutral option would be exceedingly helpful to the... How do you put this...? *Depth* of the game, and somewhat more importantly, the universe, itself. That being said, if all is being taken into account, one should probably be allowed to side with either the heroes or villains, depending on the personal views in the conflicts, but also that Reputation should play a higher part in things, and that one's choice should have broad consequences based on/implemented with the reputation scores. I've always desired this, and there is obviously the problem with villains *trusting* a character known for good, or vice verse. *snickers at the thought of such idiotic NPC's* And with regards to Chaos, I will say this: they feel that way because the situation regarding Chaos has desensitized them to Evil. They'd feel similarly towards villainy in far more cases if the evil side wasn't so effectively neutered in so many cases in that game, and made into a protagonistic force.
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