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RE: =ED= Skill Cores Suggestions 2.0

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1/10/2013 1:03:17   

Titan's Wrath (passive) {staff}

Increase damage on ALL weapons (including robot) by 15% while reducing crit rate, rage rate, healing rate, and EP by 5%

Nightwraith's Fury (passive) {wristblades}

Increase crit rate, rage rate, block rate, deflection rate, and EP by 15% while reducing damage on ALL weapons, healing rate, HP, and skill effectiveness by 5%

Cinderella's Destruction (passive) {club}

Increase HP, healing rate, robot damage, booster effectiveness and skill effectiveness by 15% while reducing EP, damage on ALL weapons, and rage rate by 5%

Charfade's Madness (passive) {sword}

Increase damage on primary, EP, rage rate, crit rate, and skill effectiveness by 15% while reducing block rate, crit rate, HP, and robot damage by 5%.

< Message edited by Mecha Mario -- 1/11/2013 9:57:01 >
AQ DF MQ AQW Epic  Post #: 51
1/10/2013 11:22:50   
midnight assassin

Xendran update the list please.
MQ AQW Epic  Post #: 52
1/10/2013 13:20:06   

1.3 1/10/2013: Added "Blood Transfusion", "Proficiency", "Absolute Zero", "Railgun", "Death From Below", 'Knockback', 'Hazardous Terrain', 'Burning Ground', 'Confusion', 'Darkness', 'Smoke Screen', "Smoke Grenade", "Blind", "Vile Burst", Ragnarok", Deathbound", "Incendiary", 'Burn'

@G00ny: The version of haste you posted makes absolutely no sense in its naming.
AQ DF Epic  Post #: 53
1/10/2013 13:34:51   
King FrostLich

Tesla Transit - Fires an unblockable energy beam exclusive only to Tesla armors. Deals 95% damage based on your robot.
Cyborg Crush - Allows the Desert Cyborg armor's upper mechanic thing on its back to be used as a weapon. Is blockable but deals 110% damage based on your primary.

I'm not sure but it would also be great if certain armors have their own certain skill inserted.
Epic  Post #: 54
1/10/2013 13:41:09   

1.3a 1/10/2013: Added "Whirlwind", "Tesla Coil", "Cyborg Crush", "Augmented", Updated Opening Format

< Message edited by Xendran -- 1/10/2013 13:43:31 >
AQ DF Epic  Post #: 55
1/10/2013 14:11:56   
King FrostLich

Here's some more armor skills.

Gamma Radiation - Releases gamma particles on the field dealing DoT for 5 turns exclusive to Gamma Guard armor.
Dragon's Might - Increases the size of your character, buffing strength and support at the cost of decreasing dexterity and some technology. Exclusive to Slayer's Armor.
Banana Split - Fires a sliced banana from your head to your opponent. Exclusive to Banana Armors.
Predator Instinct - Upon going first in a battle, you gain 20% extra damage with your first attack. Exclusive to Predator Armor.
Caden's Knowledge - Tech Mages gain 10% extra damage when casting Plasma Bolt, Overload and Plasma Rain while Blood Mages gain 10% extra damage when using Plasma Cannon and Fireball. Exclusive to Caden's Cuirass.
Epic  Post #: 56
1/10/2013 14:30:50   
The Incredible Hulk



Fight Knight: Punch your oppenent doing 10 percent damage out of your normal strength (You can click this skill like chairman fury)
Smashing Smasher: Smashing your oppenent to the ground doing 30 percent damage (You can click this skill like chairman fury)
Iniquity: Giving your partner bad luck for the next 3/4 turns.
Fanboys: An army of Boys come out doing the same damage as your normal strength
FanGirls: An army of Boys come out doing the same damage as your normal strength
Sweet Dream: You miss your turn for the next 2 turns
Girl Kiss: When they kiss you, you miss 3 turns as you are attracted to them (Only works for girl characters)
Boy Kiss: When they kiss you, you miss 3 turns as you are attracted to them (Only works for boy characters)

Epic  Post #: 57
1/10/2013 14:57:21   

I have to make a balance change to the Railgun skill that I suggested. I initially stated 2 contradicting things:

A: uses the Auxiliary

B: is not affected by Auxiliary cooldowns

The edit I would like to make is that Railgun uses an Auxiliary shot, so Railgun can only be used when the Auxiliary is available.
AQ Epic  Post #: 58
1/10/2013 16:22:00   

Updated railgun to be properly balanced.
AQ DF Epic  Post #: 59
1/10/2013 19:29:55   

1.3b 1/10/2013: Added "Roadkill"

Any comments about bikes not giving a combat advantage: That's why roadkill isn't any more powerful than the others. It's not an advantage, just a variation.

1.3c 1/10/2013: Added "Suicide"
1.3c 1/10/2013: Added "Overflow"

< Message edited by Xendran -- 1/11/2013 0:01:32 >
AQ DF Epic  Post #: 60
1/11/2013 1:29:51   

I'll start adding these to master document and put a compiled list back so the 1st page can be updated!
Epic  Post #: 61
1/11/2013 2:00:02   
midnight assassin

Electromagnetic Armor- Everytime you get attacked, the player has their energy reduced.
Prayer for the dying- Rather than being killed with a crit, reduce hp to 1.

For exiles only
Insurgency- Increased damage to opposing alignment and slightly increase damage
For Legion
Propaganda- Increased damage to opposing alignment and slightly increase accuracy

Recalibrate- Stuns you for a round for an increased gun damge.
Alcohol toss- Targets all enemies with no damage but cause confusion.
Protection aura- Turns harmful dots to regeneration

MQ AQW Epic  Post #: 62
1/11/2013 2:30:29   

Some awesome ideas.

I have a few.

skill-Auto booster, allows you to boost and use an attack or skill in the same turn however the effectiveness of the attack or skill is reduced to 90%. Cool down of 3.

Skill- After shock, use your aux to apply your classes debuffs instead of striking. Sends your aux into cooldown.

< Message edited by Remorse -- 1/11/2013 3:34:27 >
Epic  Post #: 63
1/11/2013 7:33:43   

Mind blowing, How do you came up with all of those Idea ?
DF AQW Epic  Post #: 64
1/11/2013 11:33:51   


Lust - take 4% of health/energy from the opponent.
Immobile - stun an opponent. (others are unable to attack this stunned person)
Devastation - damages all players. (2vs2 - all players are taken 1/4 of damage, 1vs1 players are taken 1/2 damage)
Confusion - opponents attacks themselves or their partner when they attacked someone else. (damage is half)
Mirror Effect - reflect damage to the opponent. (half damage)
Punishment - damage is negated and some one else (random) is affected.
Hybrid - increase block/deflect rate and str is lowered by -15, and str users -30.
Penetrate - ignores certain % of defense/resistance.


Sacrifice - Give some of your own heath to your partner.
Gluttony - allows you to take all damage instead of your partner thats is targeted. (you take 2/3 of damage)
Friendly - just to make the battle longer and more interesting. you can heal an opponent. (no energy required)
Equivalent Exchange - exchange your energy for health or health for energy.
Malfunction - opponents gun or auxiliary malfunctions and is unable for use (opponent is unaware of this) when opponent uses there gun/auxiliary they are taken damage.
Suicide - kill your self along with someone else with same or lower health then you and malf/smoke (opponent choses which debuff) your partner by -25 and is assault bot wont work against the debuff. (dose not work in 1vs1)
Life Exchange - Exchange yourself to revive your dead partner.
Share - Heal your self and your partner but only half of what your healing is.
Theft - steals an opponents skill and can use it against them and the opponent cannot use the skill that has been taken. (ONE USE, almost useless if your different classes and cant use that skill)
Disable - Disables any opponents skill core for the whole battle.
Blind Sight - opponents skills are rearranged and you do not know what skill your using. (small % chance to happen, buffs/heal do not work on the enemy)
Mixture - gun/aux does 2 shot (half damage each shot) and does both energy and physical damage.
Skill less - disables any skill the opponent has except buffs/heal. (works even when it is blocked)
Prepared - allows you to carry an extra 1 health and energy booster.
Lunatic - your dead partner revives but cannot control his character and goes crazy and attacks any opponent in battle. (take only 1/4 of damage)
Juggernaut - temporarily (until it becomes a one-on-one fight) increases all stats by +25 (defense, technology, strength, support) and cannot be debuffed. (emergency skill when your partner runs away, lost connection, died to fast)
Offering - give you partner any skill (that you have) temporarily for 5 turns.
Helpless - opponent is unable to help (heal, buff, bot, boost, etc.)their partner for 3 turns

< Message edited by Wonderweiss77 -- 1/17/2013 16:35:47 >
AQW Epic  Post #: 65
1/11/2013 14:51:29   

Massive update later today.

Wonderweiss: The majority of those skills are already in this list or the updated text file under different (and sometimes the same) name. I'll post the update after the next set of skills is added.


Mind blowing, How do you came up with all of those Idea ?

Creating skills and skill trees ( Clicky) is the main part of my job.

< Message edited by Xendran -- 1/11/2013 15:00:23 >
AQ DF Epic  Post #: 66
1/11/2013 15:58:57   

Vaporize (active)

•emergency defence against Physical damage. Transform to a transparent/translucent mist of yourself, all Physical attacks will miss/nullify for 2 turns. More vulnerable to Energy damage.

Anchorage (active)

•emergency defence against Energy damage. Use "lightning rod" technology to form an electrical barrier around self to divert electricity into the ground, all Energy attacks will miss/nullify for 2 turns. More vulnerable to Physical damage.
AQ Epic  Post #: 67
1/11/2013 19:45:13   

Day Dreaming-This skill have 10% Chance. If u have equiped this skill and when anyone will hit u with any move u have 10% chance to make them attact there own buddy. If u are in 1vs1 they will get hit by there own move.
Post #: 68
1/11/2013 19:56:54   

SuperLucky- This skill has 5% chance of elimating 1 move of ur enmies by ur chois it works when u strike them.

Dig-Hide ur self in the ground for 1 turn have 5% chance of it. It works when ur eminey strikes u. When u came back its ur turn and u do 10% more damage than normal with any of ur move.

< Message edited by JackFire -- 1/11/2013 20:03:23 >
Post #: 69
1/11/2013 20:01:17   

Note: X% Chance to Y on active skills is heavily discouraged.
Massive update coming tonight.
AQ DF Epic  Post #: 70
1/11/2013 20:05:06   

And what about lower the % will it work?
Post #: 71
1/11/2013 20:11:39   

To the list, nto the game.

And low percents are actually my issue with x% chance to Y on actives. I think that actives should be very reliable, and not random luck based win/lose based on one thing situation.
Also: NO INSTANT KILLS. This includes you, nightwraith and titan. Don't even think about it any more than you already have. If any instant kills make it into the game, i will purpose abuse it, make extremely overpowered builds with it and then make the builds popular (which is very feasible).
AQ DF Epic  Post #: 72
1/11/2013 20:12:00   

i highly doubt that omega will happen tonight.
AQW Epic  Post #: 73
1/11/2013 20:12:25   

Bye-Bye=This skill has 15% chance to block ur emp.
RAWR-This skill has 10% chance to lower ur enimeys strenght with 20 points like delta armor reduse support
Post #: 74
1/11/2013 20:33:59   

Aero-Shoots an aero filled with posion that stays up to 2 truns taking 5 health pots eachturn and if ur in 2vs2 it shoots double and that aero damage is depent on ur strength. If in 1vs1 90% of ur streght damage if in 2vs2 80%.

Help-This skill will make u able to give part of ur health to ur partner in need.

Frost- This skill will take off ur enmies random move for 2 turns.

Magic- This is a special skill it doesnt matter what class are u this skill can pick any move from any class randomly and hit ur opponets and damage is based on ur strength.

< Message edited by JackFire -- 1/11/2013 20:36:20 >
Post #: 75
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