Home  | Login  | Register  | Help  | Play 

Varium Boosters

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Varium Boosters
Forum Login
Message << Older Topic   Newer Topic >>
1/9/2013 18:28:32   
VanitySixx
Member

I feel us Varium players pay a lot of money for this game so we should be smoothing through the non varium somewhat easier than it is now. And since I feel Varium players are underpowered now that non variums can enhance, buy weapons similar to ours in stats, and even our bots, we need a small boost in power. You may not use these every battle, but if your fighting an extremely strong opponent who stopped cashing the game long ago but still is an incredible fighter, now you have a slight edge.

My suggestion is a thing that can maybe called Varium Boosters. Idk what they should do but here's what I had in mind for a few.
Numbers at the end of each Effect description is the amount of turns the booster may last.

Name Price Level Requirement Effect
VHP Booster 30 Varium 30 Heal 30hp

VE Booster 30 Varium 30 Restores 30 Energy

Rage Booster 30 Varium 25 Adds 50% to Rage

Flash Booster 50 Varium 30 Adds +15 to all stats. (2)

Negative Booster 30 Varium 30 Decrease all of your partners stats by -5 to get +15 on Dex and Tech (3)

Positive Booster 30 Varium 30 Adds +20 Dex and Tech to you or your partner. (3)

Omega Booster 80 Varium 31 Adds +8 damage to your Omega weapon. (2)

Beta Booster 50 Varium 30 Adds +20 Dex and Tech to your stats while using any Beta Weapon. (2)

Champion's Buff 50 Varium 30 Decreases Dex, Tech, and Support by -6. Adds +20 Strength. (3)

Buff of Brilliance 30 Varium 30 Adds +20 Technology (2).

Buff of Stealth 30 Varium 30 Adds +20 Dexterity (2).

Buff of the Brave 30 Varium 30 Adds +20 Support (2).

Buff of Oblivion 30 Varium 30 Adds +20 Strength (2).

Only ONE boost may be held at a time for battle to keep the balance.

These are just suggestions. These specific boosts aren't what I'm asking for, it's just to show you what I mean. Just something to give a slight edge against someone who stopped or never financially supported the game. Some people who stopped paying for the game or never has paid MIGHT end up disagreeing with the total idea, in order for characters like them to continue owning when they haven't paid in years lol. I wouldn't want this added into the game any time soon, it'd just be the wrong time. But in like August it'll be an alright Idea.

If you think new weapons are what's making the newer paying guys better than the ones who only paid in the past, your kinda wrong. If you study the stats of older weapons, they have very very VERY similar stats to the weapons you can buy today. Weapons you bought 2 or 3 years ago shouldn't be as nice as the brand new weapons you can buy these days.
And if you think these are similar to the new skills you can add to your weapon in Omega, this is something totally different lol.

If you have any comments or suggestions just post below, and if you disagree or even hate this idea, please don't be rude about it lol. Thank you.



AQW Epic  Post #: 1
1/10/2013 1:40:53   
King Oranges
Member

well im a varium person so coming from me i honestly think that people are getting ripped off of their varium because since in omega enhancements are getting screwed.

so i think your idea vanity, is pretty fair to me but IF this gets put into the game, I bet you that non variums are going to be complaining that varium players are too op and there going to take away this.

Long story short i think the solution is to make credit weapons more expensive by about 2k-4k credits.ex.(Wraith Destroyer 35k plus the credits fee= around 38k Credits?)
AQW Epic  Post #: 2
1/10/2013 2:20:01   
Mother1
Member

@ King

Didn't you read the old design notes? The staff is going to make credit prices increase for a lot of items. This is already a given.
Epic  Post #: 3
1/10/2013 7:30:36   
Stabilis
Member

The idea is fine if the difference between these boosters and credit boosters is minimal, but try not to charge that much for a varium booster. 1→5 varium for a single booster is high enough.
AQ Epic  Post #: 4
1/10/2013 19:44:33   
VanitySixx
Member

having boosters for 5 Varium would mean varium players can stack these on a lotttt and become overpowered. These boosters should be rarely used only in desperate times in my opinion.
AQW Epic  Post #: 5
1/10/2013 19:48:24   
hijinks
Member

This feels more like skills cores to me for some reason. O_o

< Message edited by hijinks -- 1/10/2013 20:15:27 >
DF MQ AQW Epic  Post #: 6
1/10/2013 20:11:24   
VanitySixx
Member

Lol skill cores and this idea are a bit different. Skill Cores are just as they are in the name...extra skills you can use in battle from your gear.

But this idea is totally different. It takes up no slots on your gear and are actively used to give you a BOOST in battle if needed and should rarely be used. Skill Cores you will start to see in just about every fight lol
AQW Epic  Post #: 7
1/10/2013 20:15:19   
hijinks
Member

Oh ok, thanks for explaining.
DF MQ AQW Epic  Post #: 8
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Varium Boosters
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition