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Moglord Shield

 
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1/9/2013 20:22:05   
Dragoon23
Legendary AK!!!



Moglord Shield

Also see: Moglord Shield Z

Level: [Level]
Power Level: [PLevel], Mastercraft
Price: [Buy]
Sellback: [Sell]
Location: Giftbox Shield [GBVer] 2012 (Giftbox version that matches Level)
Element: Neutral

COMBAT DEFENCE
Melee: [Melee]
Ranged: [Ranged]
Magic: [Magic]

ELEMENT MODIFIER
Fire: [Fire]%
Water: [Water]%
Wind: 0%
Ice: 0%
Earth: 0%
Energy: 0%
Light: 0%
Darkness: 0%

EFFECT
  • If you're above 40% HP: There's a 9.86% chance of halving incoming damage*.

  • If you're under 40% HP: When you block, you will heal HP equal to *(AttacksBlocked/AttacksAttempted)% of [HBase]-[HMax].

    *The power of the Moglord cuts your foe's damage in half!

    DESCRIPTION
    This is the shield used by Moglords! It normally defends against Fire and Water, but it can also cut all damage you receive by half... or possibly heal you if you're low on HP!



    Numbers thanks to BlackAces.

    < Message edited by Dragoon23 -- 1/10/2013 20:11:25 >
  • Post #: 1
    1/9/2013 20:25:07   
    Dragoon23
    Legendary AK!!!


    Appendix
    GBVer	I	II	III	IV	V	VI	VII	VIII	IX	X	
    Level	5	10	15	20	25	30	35	40	45	50	
    Type	G	G	G	G	G	G	G	G	G	G	
    PLvl	15	19	23	27	32	36	41	45	50	54	
    											
    Melee	2	3	4	4	4	4	5	5	6	7	
    Ranged	2	2	3	3	3	4	5	5	5	6	
    Magic	2	3	4	4	4	4	5	5	6	7	
    											
    Fire	-6	-7	-8	-9	-10	-11	-12	-13	-14	-15	
    Water	-6	-7	-8	-9	-11	-12	-13	-14	-15	-15	
    											
    Healing											
    HBase	3	3	4	5	6	7	8	9	11	12	
    HMax	9	10	12	15	18	21	25	28	33	36	
    											
    Buy	32	36	43	55	74	107	162	254	410	672	
    Sell	32	36	43	55	74	107	162	254	410	672	


    GBVer	XI	XII	XIII	XIV	XV	XVI	XVII	XVIII	XIX	XX	
    Level	55	60	65	70	75	80	85	90	95	100	
    Type	G	G	G	G	G	G	G	G	G	G	
    PLvl	59	64	68	73	78	83	88	93	98	103	
    											
    Melee	8	8	9	10	10	10	10	11	11	11	
    Ranged	7	8	9	9	9	9	10	10	10	10	
    Magic	7	8	9	9	10	10	10	11	11	11	
    											
    Fire	-15	-16	-16	-16	-17	-17	-18	-18	-18	-19	
    Water	-16	-16	-16	-17	-17	-18	-18	-18	-19	-19	
    											
    Healing											
    HBase	14	15	17	19	21	23	25	27	29	32	
    HMax	41	46	50	56	63	69	75	81	88	95	
    											
    Buy	1115	1861	3117	5235	8802	14814	24945	42016	70781	119251	
    Sell	1115	1861	3117	5235	8802	14814	24945	42016	70781	119251	


    GBVer	XXI	XXII	XXIII	XXIV	XXV	XXVI	XXVII	XXVIII	XXIX	XXX	
    Level	105	110	115	120	125	130	135	140	145	150	
    Type	G	G	G	G	G	G	G	G	G	G	
    PLvl	108	113	118	123	128	133	138	143	148	153	
    											
    Melee	11	11	12	12	12	12	12	12	13	13	
    Ranged	11	11	11	11	11	11	12	12	12	13	
    Magic	11	11	11	11	12	12	12	12	12	13	
    											
    Fire	-19	-19	-19	-20	-20	-20	-20	-21	-21	-21	
    Water	-19	-20	-20	-20	-20	-21	-21	-21	-21	-21	
    											
    Healing											
    HBase	34	36	39	41	43	45	47	49	51	53	
    HMax	102	109	117	123	129	135	141	147	153	159	
    											
    Buy	200927	338555	570467	961252	1619748	2729352	4599098	7749730	13058727 22004697		
    Sell	200927	338555	570467	961252	1619748	2729352	4599098	7749730	13058727 22004697		



    < Message edited by Dragoon23 -- 1/10/2013 19:33:03 >
    Post #: 2
    1/10/2013 19:54:19   
    Dragoon23
    Legendary AK!!!


    Analysis

    HBase and HMax were calculated by as below:

    numPlayerBase = (5.25 + 0.5625*PLvl + 0.00375*PLvl *PLvl ) / 2;
    numPlayerRand = (5.25 + 0.5625*PLvl + 0.00375*PLvl*PLvl);
    intExpectedSTR* = 2.1462*PLvl + 10.399
    intExpectedLUK* = 0.7123*PLvl - 19.111 (if PLvl < 90) or 5*PLvl - 400
    numPlayerStat = (200 + 13.2*PLvl )/200 * (intExpectedSTR/8 + intExpectedLUK/20);
    numPlayerAvgDamage = numPlayerBase +numPlayerRand/2 + numPlayerStat/2;

    *Min 10; max 200; rounded to the nearest 5
    *Min 0; max 200; rounded to the nearest 5.

    StartingBase = numPlayerAvgDamage*LEAN
    StartingRand = numPlayerAvgDamage*(1-LEAN)*2
    Stat = 0%

    LEAN = 0.5

    FinalBase = StartingBase*0.05/0.15*0.85
    FinalRand = StartingRand * 0.05/0.15*0.85

    HBase (Number in Appendix) = FinalBase
    HMax (Number in Appendix)= FinalBase+FinalRand


    < Message edited by Dragoon23 -- 1/10/2013 20:01:42 >
    Post #: 3
    Page:   [1]
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