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RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE!

 
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1/13/2013 8:29:12   
Blackshock
Member

Hey guys, just uploaded a second video, This time it's me using stone knight. Idk, I honestly think it needs more love.

http://quietube3.com/v.php/http://www.youtube.com/watch?v=aiDa2WpLzdQ

Quietubed ~ Rilami

< Message edited by Rilami -- 1/13/2013 8:32:33 >
AQ DF MQ AQW  Post #: 101
1/13/2013 8:40:30   
DragonWarrionz
Member

I got killed by a treasure chest, got all characters.. and it's really fun!
Post #: 102
1/13/2013 9:27:03   
zentrix321
Member

I LIKE THIS NEW IDEA!! this is what we WANNA SEE seems like im one of the person suggested that we wanted dungeons
and this is LOOK LIKE THIS! thank you! this game became more interesting! make more dungeons! or FOREST
Post #: 103
1/13/2013 14:00:44   
EpicCoconut
Member

^Nulgath announced Dungeons a week prior before releasing this didn't he? And the maze is defintely more intersting. Btw is there a specific place where the Golem is more likely to show up?
Post #: 104
1/13/2013 14:07:32   
Vagaran
Member

^ Actually, Nulgath said dungeons would come in the future during Alpha!
AQ DF MQ Epic  Post #: 105
1/13/2013 14:11:33   
EpicCoconut
Member

Well....in my defense I don't think I knew OS exsisted in that time! Well I did but I didn't start playing until...Beta I think.
Post #: 106
1/13/2013 14:29:19   
dragonkingwarlord
Member

does the minotaur cost sg to evolve
Post #: 107
1/13/2013 14:30:10   
Vagaran
Member

Accoriding to the OS wiki, yes.
AQ DF MQ Epic  Post #: 108
1/13/2013 14:31:35   
dragonkingwarlord
Member

how much os gems is needed

Post #: 109
1/13/2013 14:34:01   
VentureTime
Member

Earth Nomads = Zubats that beat you up. XP and Gold increase...?
DF AQW  Post #: 110
1/13/2013 14:34:20   
Axel459
The Void Calls


It's currently unknown since no one has gotten to lvl 20 with him yet
~Axel
AQ DF MQ AQW  Post #: 111
1/13/2013 15:18:09   
RedFlame
Member

Although I like the challenge of the AI improvement, gameplay and leveling rate has dropped extremely.

Thus, the xp rate/gold should increase (as stated previously) or based on an AI's rank (apprentice, veteran, etc.) the difficulty should be set to different standards.

< Message edited by RedFlame -- 1/14/2013 21:13:11 >


_____________________________


Post #: 112
1/14/2013 19:20:28   
Seijuurou
Member

Beat Minotaur on first try with blood fiend o.o
AQ DF MQ AQW Epic  Post #: 113
1/14/2013 20:23:52   
jamonco
Member

How do you beat the Earth Nomads, Wizards, Adepts? They have an unblockable 5 damage card that is just like super broken.
First turn, they always hit you first for like 2-8 damage.
Meaning you already start with less health than the opponent.
Then they just charge up and randomly hit you for like 4-5 damage each time by dropping those rocks on you with the 2 turn count down.
Then when you put up shield, they hit through it with 5 unblockable damage...
AQ DF MQ AQW Epic  Post #: 114
1/14/2013 20:32:41   
RedFlame
Member

@jamonco

Choose your cards wisely and try to conserve a decent amount of energy.

I'm currently farming TC in the labyrinth with my Founder Knight and fairing pretty decently (usually have anywhere from 5-20 health remaining as a lvl. 12)
I have also used other characters such as the minotaur.

I would take it into consideration to find a good water character to use as it seems to be the best way to defeat the Earth element (due to card alignment).

Don't let the AI out smart you...

Signature removed. Please don't use your signature more than once per page. For more information, please read the =AE= Comprehensive Forum Rules > Signatures ~Balu ArchKnight

< Message edited by Balu -- 1/16/2013 4:36:50 >
Post #: 115
1/14/2013 20:44:49   
jamonco
Member

I think it's my character. I'm using Victor and his cards are just bleh... There's only 1 iron hide and 2 shields which aren't even that good at blocking damage.
Only 2 unblockable damage cards that hit for only 1 damage each... I can't wait till we can do deck creation.
I would gladly remove all my low 1d, or 1 unblockable damage cards and just put like 2 5d cards, 5 shield cards, 2 iron hides, 1 cat reflex and 3 power strikes.


< Message edited by jamonco -- 1/14/2013 20:45:35 >
AQ DF MQ AQW Epic  Post #: 116
1/14/2013 21:15:39   
RedFlame
Member

I think Iron Hide is glitched right now which might be problematic in your situation.

I agree though, deck customizations is a feature that I'm looking forward to and might improve your Victor.

Good luck!

Signature removed. Please don't use your signature more than once per page. For more information, please read the =AE= Comprehensive Forum Rules > Signatures ~Balu ArchKnight

< Message edited by Balu -- 1/16/2013 4:37:01 >
Post #: 117
1/14/2013 22:53:20   
Tally
Member

Yeah, Iron hide's been glitched with the desyncs for a little while now. Hope that'll get fixed soon, could've saved my Poison Drake's hide more than once x.x
DF MQ  Post #: 118
1/16/2013 8:05:45   
*Nova*
Member

When I see this. I don't see a cool and well thought-out dungeon. In my opinion, I found the whole thing- an annoyance.


< Message edited by *Nova* -- 1/16/2013 9:23:45 >
DF MQ  Post #: 119
1/16/2013 10:50:48   
Misty_kitty
How We Roll Winner
Dec14


I find equipping a strong character or a water element can be useful inside the labyrinth. Water elements can heal ^_^
AQW  Post #: 120
1/16/2013 17:26:55   
Slayer Hades
Member

@Nova
I really hope you're new. Cuz, if you were here since Alpha, this whole game would be annoying to you, and you would've quit already.
Also, they don't have an army of Devs like AQW does. Progress will be slow. I find it cool (the dungeon) sheerly because it's now no longer mind-numbing to farm for characters. I have at least a mild objective.
Post #: 121
1/16/2013 17:46:14   
Lord Athor
Member

Actually the dungeon reminds me a bit of the Maze in AQ, though not as hazardous to navigate, and I like it. It's a good start from where to develop further quests, perhaps where you have to find one place in order to get a clue then you go to another and another and so on in order to complete the objective of the quest.
Post #: 122
1/17/2013 0:00:36   
*Nova*
Member

quote:

@Nova
I really hope you're new. Cuz, if you were here since Alpha, this whole game would be annoying to you, and you would've quit already.
Also, they don't have an army of Devs like AQW does. Progress will be slow. I find it cool (the dungeon) sheerly because it's now no longer mind-numbing to farm for characters. I have at least a mild objective.

I'm sorry if my opinion on the new update, for some reasons, makes you assure that I have to be new to make sense.
To answer your question- no, I'm not. I play the game occasionally.
I understand the progress and team will be somewhat slow but I still find the maze incredibly dull in gameplay and enjoyment.

< Message edited by *Nova* -- 1/17/2013 0:31:43 >
DF MQ  Post #: 123
1/17/2013 19:24:44   
WarMongerRave
Member

were do you find the dungeon at

_____________________________

You will know the power of the Blood-Red DoomKnight
DF MQ AQW  Post #: 124
1/17/2013 19:48:43   
DarkLore
Member

Go to the right of the lobby screen until you see a woman wearing brown. She'll help you from there. Next time posting in the questions and answers section would be better.
AQ DF MQ AQW Epic  Post #: 125
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