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New Bio Robot for Spring

 
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1/12/2013 20:07:52   
drekon
Retired ED Guest Artist


Getting this in ahead of time.

*Blue text indicates potential alternatives.

Name: Bio Diomus (from Dionaea Muscipula)
Description: A freakishly large mutated Venus FlyTrap...with an anger management issue. O.o
Normal Damage: A quick bite from it's fang-like toothy spikes dealing Physical damage.
Special Ability: Gobbles up the target whole and spits him out dealing a small amount of Energy damage. The saliva then dissolves all equipped gear over the next 2 turns, reducing weapon damage (-3) (-8%) and armor (-2) (-22%) each turn. If armor is a Hybrid, defense and resistance is reduced by -1 (-20%) each per turn. Since this only affects equipped gear, if Sidearm and Auxiliary have been disabled by Baby Yeti, they will not be affected.
Animation: Sprouts from the ground like that other Bio bot everyone has forgotten about. :)

< Message edited by drekon -- 1/20/2013 15:26:44 >
Epic  Post #: 1
1/13/2013 4:16:30   
Remorse
Member

Nice robot idea :)
Epic  Post #: 2
1/13/2013 4:50:39   
Crimson Eagle
Member

I like it! Thumbs up from me! :D

~Crimson Eagle!
AQ AQW Epic  Post #: 3
1/13/2013 7:48:09   
AliveSlayer
Member

I Liek Da Idea! Supported By Slayerr! :D
Post #: 4
1/13/2013 9:23:25   
arthropleura
Member

Support
DF AQW Epic  Post #: 5
1/13/2013 10:20:00   
comicalbikers fan
Member

Support :D
DF AQW Epic  Post #: 6
1/13/2013 14:43:41   
xPl0opyx
Member

Supported! Seems like a good bot!
Epic  Post #: 7
1/13/2013 14:53:50   
Xendran
Member

Numbers could use a bit of a rework (they should be % based to allow use at any level) but this is a great idea.
AQ DF Epic  Post #: 8
1/13/2013 21:13:22   
CN2025
Member

supported bro ol•'O'•lo
AQ DF AQW Epic  Post #: 9
1/14/2013 20:42:26   
drekon
Retired ED Guest Artist


Thanks guys! :)

@Xendran, you have a good point. I ran some numbers and -8% (weapons) and -22% (armor) equates to what I anticipated for high levels while still remaining fair for lower levels. Thanks for the feedback.
Epic  Post #: 10
1/14/2013 21:12:52   
TRizZzCENTRINO
Member

very interesting idea, would be nice if you can flash it, i support
MQ AQW Epic  Post #: 11
1/14/2013 22:01:52   
l Chop Suey l
Member

I support the idea it would be interesting if it is equally balanced in Omega by level
AQW Epic  Post #: 12
1/18/2013 11:40:19   
drekon
Retired ED Guest Artist


@TRizZzCENTRINO, yeah I'll try to get a flash illustration up soon.
Epic  Post #: 13
1/18/2013 13:05:33   
Xendran
Member

The new % numbers look pretty good, i definitely support this.

< Message edited by Mecha Mario -- 1/18/2013 21:31:41 >
AQ DF Epic  Post #: 14
1/18/2013 17:25:50   
Samurai_ED
Member

SUPPORTED Ideas sounds nice, too bad i missed to last Bio bot

< Message edited by Mecha Mario -- 1/18/2013 21:31:53 >
DF AQW Epic  Post #: 15
1/19/2013 4:56:51   
willendorf
Member

Supported
AQW Epic  Post #: 16
1/19/2013 5:06:37   
CHELSEA ROX
Member

Well you have given a good idea for robot and also its specials. SUPPORTED
Epic  Post #: 17
1/20/2013 15:28:51   
drekon
Retired ED Guest Artist


I forgot to specify that if the target's Sidearm and Auxiliary are disabled by Baby Yeti, they won't be affected by the robot's special ability. Updated the OP to reflect this.
Epic  Post #: 18
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