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Alchemist's Nightmare «Darkness Ranged 100% proc weapon.» Level: 4, 26, 48 Power Level: 14, 33, 53 Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Guardian Shop, Robina's Basic Shop Type: Ranged Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Ranged Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None EFFECT All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In) DESCRIPTION No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of. Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%. All this has ALREADY been factored into the above numbers.
Alchemist's Nightmare «Darkness Ranged 100% proc weapon.» Level: 70, 92, 114, 136, 147 Power Level: 73, 95, 117, 139, 150 Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Guardian Shop, Robina's Advanced Shop Type: Ranged Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Ranged Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None EFFECT All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In) DESCRIPTION No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of. Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%. All this has ALREADY been factored into the above numbers.
Alchemist's Darkness «Darkness Ranged 100% proc weapon.» Level: 15, 37, 59 Power Level: 15, 37, 59 Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Robina's Basic Shop Type: Ranged Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Ranged Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None EFFECT All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In) DESCRIPTION This vial contains ordinary water that has been cohobated into a dangerous and explosive fluid. It makes a great grenade-like thrown weapon! Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%. All this has ALREADY been factored into the above numbers.
Alchemist's Darkness «Darkness Ranged 100% proc weapon.» Level: 81, 103, 125, 135 Power Level: ... Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Robina's Advanced Shop Type: Ranged Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Ranged Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None EFFECT All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In) DESCRIPTION This vial contains ordinary water that has been cohobated into a dangerous and explosive fluid. It makes a great grenade-like thrown weapon! Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%. All this has ALREADY been factored into the above numbers.
Profane Water «Darkness Magic 100% proc weapon.» Level: 4, 26, 48 Power Level: 14, 33, 53 Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Guardian Shop, Warlic's Beginner Magic Shop Type: Magic Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Magic Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None *The tainted waters have cursed your foe! EFFECT All Normal Player Attacks get +10 BTH and deal 80.526% damage. (Not Factored In) DESCRIPTION This highly-enchanted Darkness water is called so because your enemies will be swearing a lot after being cursed by it. Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *0.90*85/95*100 = 80.526%. All this has ALREADY been factored into the above numbers.
Profane Water «Darkness Magic 100% proc weapon.» Level: 70, 92, 114, 136, 147 Power Level: 73, 95, 117, 139, 150 Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Guardian Shop, Warlic's Advanced Magic Shop Type: Magic Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Magic Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None *The tainted waters have cursed your foe! EFFECT All Normal Player Attacks get +10 BTH and deal 80.526% damage. (Not Factored In) DESCRIPTION This highly-enchanted Darkness water is called so because your enemies will be swearing a lot after being cursed by it. Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *0.90*85/95*100 = 80.526%. All this has ALREADY been factored into the above numbers.
Unholy Water «Darkness Magic 100% proc weapon.» Level: 15, 37 Power Level: 15, 37 Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Warlic's Beginner Magic Shop Type: Magic Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Magic Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None *The tainted waters have cursed your foe! EFFECT All Normal Player Attacks get +10 BTH and deal 80.526% damage. (Not Factored In) DESCRIPTION This is water that has been enchanted to radiate Darkness. Dont worry, it's not really evil -- the name just kinda stuck, since it can curse your enemy. Numbers thanks to In Media Res. Image thanks to hict98. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *0.90*85/95*100 = 80.526%. All this has ALREADY been factored into the above numbers.
Unholy Water «Darkness Magic 100% proc weapon.» Level: 59, 81, 103, 125, 135 Power Level: 59, 81, 103, 125, 135 Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Warlic's Advanced Magic Shop Type: Magic Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Magic Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None *The tainted waters have cursed your foe! EFFECT All Normal Player Attacks get +10 BTH and deal 80.526% damage. (Not Factored In) DESCRIPTION This is water that has been enchanted to radiate Darkness. Dont worry, it's not really evil -- the name just kinda stuck, since it can curse your enemy. Numbers thanks to In Media Res. Image thanks to hict98. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *0.90*85/95*100 = 80.526%. All this has ALREADY been factored into the above numbers.
Got this thanks - Dragoon23
< Message edited by Dragoon23 -- 7/31/2013 22:06:22 >
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