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RE: =OS= Beta Release Thread LXXIX - READ THE FIRST POST

 
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2/2/2013 6:50:06   
_J_
Member

Yep, ridiculous, totally ridiculous. How can you even win when your enemy nukes you at the first turn, then nukes you again on the second, then charge up a bit then begins the whole nuking process all over again. I battled all 3 bosses and my lvl 15 Xmas Fiend doesn't even stand a chance. >.<

Oh well, might as well look for Burn Mage and Acolyte.
Post #: 401
2/2/2013 6:52:14   
Lord Athor
Member

Ok, well I've only gone up against Virgil with my FC once so I haven't really tried all that much, too sick to bother at the moment, but I got my behind handed to me and then some on that first try...
Post #: 402
2/2/2013 6:52:50   
Megadragonknight
Member

@Lemonus
True but i will need to save money for my future too.

This week release really drive me nuts and furious all because of Lich and OP it is. I hope it will be nerf since Lich shouldn't by right have the OP deck.
Post #: 403
2/2/2013 6:52:57   
Livingtime
Member

_J_ the post right before yours says the bosses were beat with a normal character -.-

< Message edited by Livingtime -- 2/2/2013 6:53:41 >
AQ DF MQ AQW Epic  Post #: 404
2/2/2013 6:55:29   
Axel459
The Void Calls


@MrITT You seem to have barely managed to win that battle with 3 hp and you were using a lvl 20.

The card that does 8 damage should be nerfed requiring a charge of 4 the card that does 5 should be nerfed requiring a charge of 2 and the poison should be nerfed to 4 dmg per turn
~Axel


< Message edited by Axel459 -- 2/2/2013 6:57:33 >
AQ DF MQ AQW  Post #: 405
2/2/2013 6:58:49   
MrITT
Member
 

It does not matter what hp I ended up on when the match was done with, what is important is the fact that we can beat these bosses without the use of boss cards.

I for one welcome this challenge, it's too bad the AI is still dumber than a sack of bricks though.
AQ  Post #: 406
2/2/2013 7:02:29   
_J_
Member

@Livingtime: Well, I say that's just luck, depending on what char hes using, I say the only way to survive the bosses is through tons of shields and reflects, 1st turn with the bosses and you'll get a whopping 21 dmg plus their poison does 5 per turn.
Post #: 407
2/2/2013 7:03:15   
Lemonus
Member

Oh the many times I almost beat Lich with HH... soon after I level up higher, his face will be scorched black...

< Message edited by Lemonus -- 2/2/2013 7:04:56 >
DF AQW  Post #: 408
2/2/2013 7:05:08   
unicron
Member

argh these dark pikemen and random encounters!
Post #: 409
2/2/2013 7:06:56   
SouL Prisoner
Member

Do v have to explore in the boss room to find the boss, or u will encounter him as u enter his room??


http://i50.tinypic.com/2ls9xqv.jpg


M using this map, and im in boss room, but the boss did not appear like how the other bosses did previously :SS


< Message edited by SOuL Prisnor -- 2/2/2013 7:08:15 >
AQ DF MQ AQW Epic  Post #: 410
2/2/2013 7:08:26   
Axel459
The Void Calls


He should appear automatically .-.
~Axel
AQ DF MQ AQW  Post #: 411
2/2/2013 7:08:48   
Assassin01
Member

Wow the Lich...so strong...
AQ DF MQ AQW Epic  Post #: 412
2/2/2013 7:08:55   
Lemonus
Member

Shadow Acolyte is not so bad... really.

2 MoDs
DF AQW  Post #: 413
2/2/2013 7:09:26   
Cookielord12
Member

I still haven't encountered an SA or BM.
AQ DF AQW Epic  Post #: 414
2/2/2013 7:09:39   
_J_
Member

@Soul: When I got to that boss room, the boss fight automatically started, maybe you're in the wrong room?

< Message edited by _J_ -- 2/2/2013 7:10:03 >
Post #: 415
2/2/2013 7:11:07   
SouL Prisoner
Member

http://i50.tinypic.com/2ls9xqv.jpg

Guys, who ever gave this map, can you tell the starting location ?? so the map could be matched ... i might be using the other world/dimension :S


@Above Nop, m 100% sure m in the room given in the map .. like i said, their r many starting location it depends on the lacation u start ...

< Message edited by SOuL Prisnor -- 2/2/2013 7:12:41 >
AQ DF MQ AQW Epic  Post #: 416
2/2/2013 7:17:43   
_J_
Member

@Soul: I already have gone through that map, and iirc the starting point should be the 2nd room in the upper left part of the map.

Edit: Wait, now I'm confused, just entered a map and the starting location is new to me and it's the same with the pic, I think. Lol

< Message edited by _J_ -- 2/2/2013 7:24:55 >
Post #: 417
2/2/2013 7:18:08   
Ninjaty
Member

quote:

I think it easier to just be rid of Random Encounter sa alltogether. It adds nothing to the game and is in fact a nuseince.

Random Encounters is one of the things I love most about the game right now actually. It'd adds a lot to the game, and it's logical that you can be discovered, just as you can discover them. They shouldn't get rid of Random Encounters any more than they should remove our ability to challenge random mobs or search rooms. The concept works both ways, and that's what makes it realistic and awesome.

A world isn't truly alive, until it can interact with you, equally as much as you can interact with the world.

< Message edited by Ninjaty -- 2/2/2013 7:25:36 >
Post #: 418
2/2/2013 7:24:16   
dragon warth
Member

does anyone have the pic for todays dungeon boss rooms ?
AQW  Post #: 419
2/2/2013 7:24:21   
nathan1998
Member

http://prntscr.com/ra1x6

That was Lord Beck's link I think, and you should be able to work out your starting point.
AQ DF AQW  Post #: 420
2/2/2013 7:24:27   
Megadragonknight
Member

With these Lich being too OP, i had started to wish card customize will be release next week so then i will build a very strong deck to overcome many difficulties in the battle especially bosses. I would like to also see the diffculties settings (normal,hard,extreme) as well so then it will be a good practise for card customizable.
Post #: 421
2/2/2013 7:24:42   
Vagaran
Member

Will have to agree with Ninjaty, random encounter is one of the best things I like about OS. You don't see this in any other AE games (besides some quest in MQ). As an example take Pokemon, it would be amazing boring to do without ANY random encounters since the only way to level up would be through battles then. The same would go for OS, either you let the random encounters stay or you simply remove the entire Dungeon system as I see no fun if you can't be attacked at all.
AQ DF MQ Epic  Post #: 422
2/2/2013 7:28:44   
SouL Prisoner
Member

I am 100% sure, their are 2 or more than 2 maps, not just 1 ...
AQ DF MQ AQW Epic  Post #: 423
2/2/2013 7:29:47   
Vagaran
Member

@Soul Prisnor

Yeah I think so aswell, the starting point on Lord Beck's map doesn't the place I start at.
AQ DF MQ Epic  Post #: 424
2/2/2013 7:32:34   
SouL Prisoner
Member

@nathan1998


From were did u get that map ??

I haven't encoutered that mapp yet :S
AQ DF MQ AQW Epic  Post #: 425
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