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Strength nerf ASAP!

 
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2/6/2013 14:58:39   
Blitzex/Sr. Zeph
Banned


This is getting far to ridicoulos.
Every battle ends in 2-3 turns, all because of those strength spammers.

Mercs they do:
Maul-Berz = Instant death
Double strike-Berz = Instant death
Tact mercs=
Double strike-Meteor strike/Jack-o-fire/Assualt something-double strike = Instant death
Blood mages:
Bludgeon - Gun - Fireball/Chairmans fury = Instant death
Bountys:
Smoke-Meteor strike/Jack-o-fire/Assualt something-chairman-mass = Instant death


Their aint no ''strategy'' at all in this game anymore.
It is literally:
''Who spamms the most, wins the most''
How in the world didnt the testers see this, were they sleeping during balance test or something?

This needs to be fixed immediatly Devs, immediatly!!

Here are my ideas:
Make the strength skills DMG based, not % based.
Make a maximum of strength (Like max 50)
Make the costs +2 stats from 17-20 off on

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