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The evening out of stat abuse.

 
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2/8/2013 14:24:27   
nico0las
Member

Upon observation, one of the major problems we encounter at the moment is the abuse of strength.
This is terribly annoying because in two turns, a mercenary who has 120 strength and 100+ health is able to destroy almost any player,
using double strike and then berzerker. Now, the strength itself is not a problem so much as health. If this mercenary had, for example, 70
health, then I (support mage) could destroy him in two turns, thus evening out the playing field. Unfortunately this is not the case.

Anyways, I would like to make a suggestion, or rather bring up the topic of discussion; should there be limits to how high you can raise a stat?
Should we have a penalty enforced on players who raise a stat to a certain level?

Let's imagine this mercenary with 120 strength and 100 health. Let's say that every 2 points above a certain limit takes away one point of your health.
So let's say the limit is 75. He would have 35 points over the limit, so he'd lose some 18 HP, for an overall of 82 HP. This is what I see as "balanced".

In any case, again: Should we have a limit or a penalty enforced on those who abuse a stat after a certain point?

@110Stalker Mage has no decent energy draining skills. Also, my build is extremely offensive. Defense isn't an option on most occasions, aside from Defense matrix.
I do win about 60% of my battles with strength mercs, but there is always that ONE giant who just wipes the floor with my face.

@Below I'm aware. However, as we both know, agility didn't work. -1 point to defense did/does very little, not to mention that at less than 110 health, the domain of most str merc builds in terms of health,
it doesn't even make a difference. My example is simply one I wanted to present. I simply wanted a more concrete demonstration of my idea. It's not forcibly something I would like implemented.


< Message edited by nico0las -- 2/8/2013 14:48:11 >
MQ AQW Epic  Post #: 1
2/8/2013 14:27:27   
ND Mallet
Legendary AK!!!


This was basically what Agility was but with health and lowering defenses rather than any stat and lowering health. The chances of it being implemented will be small because the staff aim for complete build freedom up to an extent and limiting stats or adding penalties is, like Agility, a band-aid that will have to come off eventually.
AQ DF MQ AQW Epic  Post #: 2
2/8/2013 14:29:07   
110Stalker
Member

Why not just zap his energy away, and play defensive until he's out of energy, heal, then take him out? Shouldn't be to difficult. As a blood mage I don't have much trouble. Even though I have intimidate, it's a low level, and doesn't take much strength at all. So I don't think that's a deal breaker.
DF AQW Epic  Post #: 3
2/8/2013 14:52:43   
Stabilis
Member

Strength just needs a slower progression. It should be half the progression of Defense on Dexterity. So if it takes 3 points for 1 Defense, it should be 6 for 1 damage in Strength.
AQ Epic  Post #: 4
2/8/2013 17:31:46   
Vegafire
Member

Or this could be put into place Possibly some of my only productive thinking
AQW Epic  Post #: 5
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