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Mercenary Solution

 
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2/14/2013 3:14:56   
lolo666
Member

So I noticed while battling lots of mercenaries that they are OP.
They could have a good STR build and still have good defenses due to hybrid and the armor stat allocation.
Also, They dont need to put stats on MP to do Maul + Berserker or Double strike + Berserker
So, What I think is that either Hybrid armor will be changed to another passive or will be like the one before where you change..
But, If it will be like before, it will not be +10 but only +5. So you change change to either put it in Energy or Physical in battle.

OR

Nerf Berserker = Make it have a 3 turn cooldown or more energy required or have a support requirement.

OR

Just nerf strength because it is OP right now....

So... Guys/Gals, what do you think of my idea?


~The Deathgirl
AQ AQW Epic  Post #: 1
2/14/2013 7:37:13   
midnight assassin
Member

I prefer decreased accuracy but if my secret build fails then its time for me to look for possible ideas then. But tbh it's str that turns many players into a monster. It takes a real men to defeat a monster but in this case it's just like 1/100 chance of me winning vs a str merc.

Edit

I found a way on how to rival mercs extreme str builds but I want you to think deeper. My only clue would be it is a rare build in delta(for bh only) and this build is extremely unpopular for non var bh before.

< Message edited by midnight assassin -- 2/14/2013 10:19:12 >
MQ AQW Epic  Post #: 2
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