Remorse
Member
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Am I the only one who thinks both those skill cores are gonna have devastating effects on balance... Even if STR builds are nerfed picture this. Turn one, Double strike/maul Turn two, Gun that forces them to attack, This will make they opponenets health low enough to kill with a zerker. Turn three, zerker kill. In turn two people versing STR builds would probably heal and chuck a energy drain in their somewhere, now they cant because they are forced to do a weak strike. STR builds will benefit SO much from this, plus it wont work very well against them since their strikes are still extremely powerful. And for the aux skill core.... another shield destroyer.... And on top of that works well with support CH's and mages, Who can now stop people using a strong shield against their malfunction with a strong auxiliary attack. Why can't the devs implement skill cores promoting balance???? Not effortless strategy less power, by destroying counter builds... which happen to be the only thing holding the game together. If these skill core are implemented and work as I assume (attacks at the same time as applying the effects) Then mark my words, we are in for some seriously bad balance.
< Message edited by Remorse -- 2/15/2013 5:11:26 >
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