ThePriest
Member
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People complain strength is overpowering. Or Tech / Support each time something new. It is always higher% chance that you get a hit, Than it is to get a block. It is also higher% chance to not get stun than it is to become stun. There is a maximum of% how high a talent can be. If you take those first 3 classes you could choose merc TM BH. Merc Skills that would do that TM was easier to kill what a BH was to kill. (Hit skills and str) But it would be harder to kill BH when they should be able to block the escape his attacks more often. Same with TM that could Malf BH and shoot and use magic. In this way avoiding the chance to become block the while this high-Matrix defense. Yes you understand of course that those three classes would work like rock scissors bag. If you look on the skillsen and what it will be good for. Then of course be some luck in it all if you meet someone in the same class. What I now propose to do it will be more balanced and more tactics in fighting it this. 1,Raise HP big time. This will lead to have great chance to get a block, crit, stun, And to use your skills a little more in the battle. 2,We can now see how much HP and E we get back when we use a special hit. So why not let us see how much chance that a hit has become blockades? Or how likely it is to get a crit on a target, etc..? And when you get a block, the reduced chance of getting one more block. In the next attack, and the same with crit, stun, etc.. Example of a two vs two match. I take my gun aiming for the target one. 20%deflection, crit 25% I take my gun aiming for the target two. 35% deflection, crit 5% I shoot target two. BAM deflection :( My partner aim his gun on target two, and now his delfection % is down to 10% and crit chans up to 25%. Or block % chance. If I hit you, you increase your chance to block the next hit. If I miss it increases my chance to hit you next time. But the introduction that you can see how much% chance you have of the attacks. And it goes up and down depending on whether you hit ore miss etc.. Needed a little fine-tuning on the whole. But the end result would be the following. % Chance to get a stun crit block deflection hit etc.. Would be raised and lowered in battle while you fighting. In this way, it becomes more likely to plan the battle. And with more HP increases the chances that one may use multiple skills, By doing so you can win over str build or some other unique build. Then those who use 100% of any skill str tech support etc.. They have other weaknesses but to reach them you need more HP and no less. This would make it the more balanced. Although the fighting would take longer. Examples haha. Who would pay to see a boxing macth $ 30, And then let it run out in the first round or 10 sec KO. One would like to see a close game that went on for long.
< Message edited by ThePriest -- 2/18/2013 8:35:09 >
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