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RE: Mercs were never underpowered!

 
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2/20/2013 12:07:56   
Hun Kingq
Member

ScarletReaper,

In this match the merc got critical damage on Aux then Artillery strike two critical strike in one match and I am lucky to get critical strike with Plasma Cannon

Here is failed level 9 reflex boost with good dex against support Artillery strike http://i48.tinypic.com/2vd5y76.jpg

My total dex was at 121: 36-44 +5

Tell me if Plasma Rain could do that much damage with a player having tech that high or even Plasma cannon, the one that is suppose to have a greater chance of Critical damage than weapons or Artillery Strike.

I faced a Bounty Hunter with Level 7 smoke strength at 82: 19-23 with Level 7 Massacre I went first used level 5 Intimidation he smoked me I used Level 9 Reflex Boost boosting dex back up to 106: 30-36 +5 he used massacre then as if I had no defense instant death that was with 70 health.

I even put Level 9 Reflex boost before a strength merc to test it against double strike the merc got 50+ damage so I used Level 5 Intimidation he used Berzerker, no blocks he got 9 9 38.

Whether is unique bugs or not the skills are not workings as they should and they are two weak at low stat levels basically causing the Blood Mage choose between power and protection. The skills of the Blood Mage is suppose to be powerful at lower levels that is why they don't have hybrid armor, debuff skills that increases damage, and no energy regain that information is from the staff. If the Blood mage can't have nothing to boost Tech than even malfunctioned the Plasma cannon should be as powerful as Bunker Buster in lower stat levels.

When Omega started they should have undid all the nerfs especially to the equations and adjust the stat progressions then go from there making the adjustments as need no 1 should have been decrease the energy steal of EMP an Atom Smasher since those two classes have other powerful skills to win the match.
Epic  Post #: 26
2/20/2013 12:17:51   
rayniedays56
Member

quote:

Here is failed level 9 reflex boost with good dex against support Artillery strike http://i48.tinypic.com/2vd5y76.jpg



That picture shows no reflex boost...
AQ DF MQ AQW Epic  Post #: 27
2/20/2013 12:28:28   
Hun Kingq
Member

rayniedays56, It was on just the damage from artillery strike covered it up you have less than a second to get the screen shot but you seen the players name I faced, when you see him ask him when he faced a Blood Mage after using Aux what did the Blood Mage do and if he is an honest player he will tell you that player used Reflex Boost.

I clicked print screen the fraction of second I was hit just before I died and the reflex boost was gone I can't control what the screen shows me or how long the skill stays shown that is Titans job.

I don't show screen shots I get called a liar I show screen shots I get called a liar because the reflex boost went away because it was determined I was defeated that is the reason I don't both showing screen shots because either way I am determined a liar. If the battles logs provides all skills and weapons used in battle then the staff can look at the logs and give confirmation.

But it really does not matter how they take the information I give but I am the only player that gives detail information to help staff out in improving the Blood Mage Class which many do not want to see improvements or like the fact that they are the new punching bags and enjoy lose after losses.

In the screenshot it proves that Mercs where never under powered.

< Message edited by Hun Kingq -- 2/20/2013 17:08:51 >
Epic  Post #: 28
2/20/2013 12:52:26   
Ranloth
Banned


Reflex Boost is applied on the ground and is green, this doesn't show so. Also the screenshot shows Critical hit so 50% of the defence was ignored so this damage is normal for a Critical hit.
AQ Epic  Post #: 29
2/20/2013 18:06:51   
Hun Kingq
Member

Plasma bolt with tech at 172 46-56 can get 88 damage a tier 1 skill while the Plasma Cannon a tier 2 skill at the same tech only gets 72-78 damage, why is a tier one none ignoring resistance no critical chance skill more powerful?

I would like to see staff answer the above question since the more powerful skills are suppose to be further down the skill tree. Since Plasma Bolt is more powerful than the Plasma Cannon it would be logical that Plasma Bolt be a tier 3 or 4 skill.

Than Fireball the physical based caster tier 1 caster skill with all my points in strength with meeting skill requirements with lower health than the tech mage with my strength at 160 32-39 77 physical damage which shows that the tier one skills are not equal in energy consumption, non battle damage, and definitely battle damage, this is not balanced.
Epic  Post #: 30
2/20/2013 18:21:45   
Ranloth
Banned


Because Tier 2 skill (Plasma Cannon) has 20% resistance ignore (with normal build, it'll be 5-8 damage more) and base 25% chance to Crit already whilst other skills depend on your Support and your opponent's support thus making up for the damage difference. Effects do come at a cost.

You answered it yourself right here:
quote:

none ignoring resistance no critical chance skill


Furthermore, tiering doesn't justify power 100% of the time. If that was the case then Stun Grenade wouldn't be Tier 4 for CHs and Tier 2 for TLMs and Mages whilst having the same power. Some yes but not all. Also FB is weaker than PB because Strength has more uses than Technology and outdamages Tech so skill takes penalty. Not mentioning the fact tha BM's skill-tree is already Str-oriented (FB + Bludgeon + DA + BL combo). Skills do NOT have to be equal in power to other classes because power may depend upon the skills currently owned by the class.

Still, Balance Team has proven that Blood Mages are fine and you argue against it. Players say that BMs are fine - or even too good - yet you disagree. When there's data, there's feedback, you cannot argue against it because they aren't even facts but biased opinions which aren't accounted for when balancing a class due to favourism.
AQ Epic  Post #: 31
2/21/2013 5:32:03   
Hun Kingq
Member

Some will say Plasma Cannon ignores resistance that is why it has less damage and that it has 25% Critical chance. I rarely see that skill going Critical,that is with higher support, and the 20% is just base resistance not total resistance and on the hybrid classes that 20% does not mean a thing.

When I was hit the 2nd time with level 9 E shield on that player got 66 damage on rage

27-33

21.6 - 26.4

rounding up/rounding down

22 - 27


22 - 26

Plasma cannon

damage calculations

50/56 - 45/51

50/56 - 46/52

Those damage calculations I am lucky to see above 42 hitting a player with the same resistance

Damage calculations for Plasma Bolt 88 damage

total resistance with +5 armor 32 - 38

56 - 50

on paper the skills damage are the same but in battle the Plasma Cannon damage will be lower.

The tech mage has two things to increase the power of Plasma bolt Technician and malfunction where the Blood Mage has nothing to increase the power of Plasma Cannon, this is a comparison of two mage classes only so don't bring bunker buster in it, and if the tech mage gets energy drain they will regain that energy in no time at all where as the Blood Mage will not.

The Balance team have never proven they are fine they just got tired of seeing complaints about Blood Mages over and over again so they just nerfed that class to death

Since I could see your post Trans as I reply show the forum any comments from the balance team recently or any point of time that the balance team wrote that class is just fine, only ones saying that are you and other Players, not the balance team. they told us that the multis were too powerful in 2vs2 and look how weak the plasma rain is now in 2vs2 so would you really trust their Judgement when they just test 1vs1. In the actual game how often do you see them in 2vs2 barely if any.
Unless they test skills at extreme stats over and over again against different levels of total resistance and defense they can't really say that one class is fine or the skills work as they should.
Epic  Post #: 32
2/21/2013 6:00:25   
Ranloth
Banned


They won't test at extreme stats because you're not supposed to abuse a stat and hope to win, since you left yourself massive drawback in all the other areas. That's why progression slows down at higher ranges and it's not worth to abuse unless it's abuseable for some reason, yet alone test there.
FYI, Devs do play the game but they have alts rather than use their main characters and attract attention. Balance Tracker is in 1v1 and 2v2 now as well. Quite a few Devs play on their alts but they also rely on our feedback to improve the game since thousands can do more than a few.

And as I said, biased views towards a class won't be looked at. When balancing classes, you look at other classes in terms of power overall and try to balance it. Not make your class too strong, claim it's UP and all the data + player's feedback shows that they are doing perfectly fine. It's not the problem with a class but you need to get a better build and cover your lacks in the build (such as EP drain can be gotten through Energy Shot or Energy Rain cores), or forgoe Stun and get a Stun core (and rely on luck, pure luck). People who post here are BMs, they are doing fine as non-abusers, they have their strategies and they DO use skills that you assumed we don't yet you know better and say that it's not true. Also lack of understanding of game mechanics is lacking here, such as the post with your screenshot claiming Merc's Multi is OP only because you - supposedly - had Reflex (thus high Defence) and there was high damage, but we can also see that the enemy has Critted and Crits ignore 50% of defence which makes that damage PERFECTLY normal with high Support.
AQ Epic  Post #: 33
2/21/2013 6:09:43   
RageSoul
Member

The only reason why Hun's image doesn't show exact proof because he got insta-killed in that match . Very simple , yeah?
AQW Epic  Post #: 34
2/21/2013 8:32:28   
Silver Sky Magician
Member


quote:

ScarletReaper, Is that damage every single match? I had tech all the way up to 177: 48-58 and the highest I got with non- critical damage was 47 and Critical damage due to Infernal Interdictor was 58 critical but critical damage was far and in between then a merc with tech at 158: 44-53 with max Bunker Buster with the non Infernal Interdictor got 68 Critical damage on average the damage of the Plasma cannon with that high tech was 43 or less. with max Intimidation max Reflex Boost and max Energy shields with dex at 106: 30-36 and tech at 93: 30-36 I used Intimidation they used Double strike got 50 damage then I put on Reflex boost then they got 13 13 38 I tested it over and over again same result. I tested the Omega core skill using that first then Intimidation boom I lost the match.

I was malfunctioned from a high support tech mage same high defense/resistance build I used E-shield he used Aux and got 57 non critical damage then killed me off with sidearm.

The high defense/resistance suppose to mean less damage but it has not made a difference since before Omega began and if you do block or deflect with high tech it is a miracle.

look at the Leader Board is there any Blood Mages at all, that has to say something about the class.

Why is it everyone here is more for nerfing then improving the skills of one class.

Just did 15 battles with dex at 106: 30-36, tech at 93: 30-36 support at 62: 15-18 max Intimidate -42, max Reflex Boost 55 dex points, max Energy shield 36 resistance points, with using a combination of buffs with the debuff and the Omega core skill double strike very little damage reduction while reflex boost on Berzerker very little damage reduction. Being smoked with Reflex boost on I was at 121: 33-40 and the Hunter was Intimidated very little damage reduction with massacre. Merc with max Bunker Buster at tech 88: 29-35 with lower support got 47 critical damage with max reflex boost on dex at 161: 41-50. Support tech mage max Malfunction put e-Shield on and he got 47 non critical damage. Out of 15 matches with all that defense/resistance and strength reduction did I win one match no, I lost all 15.

You say the Blood Mage is fine but hardly any of you actually use skills you just use only Bludgeon and bots. You say one minute the multis are just fine then you turn around and say Plasma Rain is weak which is it?

You say Plasma Cannon and Supercharge is fine but you use strength builds and if they are fine use them 100% of the time.


Hun Kingq, the build you describe here is terrible. TERRIBLE. It would be highly disturbing if you did win.
Post #: 35
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