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Should Boosters Be Enabled?

 
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2/19/2013 15:31:42   
  Exploding Penguin
Moderator


Personally, I don't feel that boosters should be enabled. I feel that they were used to pointlessly make fights longer, they cost more money to everyone who actually needed them to win, and, stacked with generator, 2 tank builds could go at it for ages before the fight ends. What do you think?
Epic  Post #: 1
2/19/2013 15:42:30   
Ranloth
Banned


How about Rabble creating a poll in-game? One vote per account (no IP changing) and every player would have their say. Also IP could be monitored in case of creating another account + proxy = 2 votes.

Poll is win-win. Players would have their say, of all levels.
AQ Epic  Post #: 2
2/19/2013 15:45:48   
G4m3r
Member

I only think boosters should be enabled for juggernaut battle mode only
Post #: 3
2/19/2013 15:46:09   
Oba
Member

I never liked boosters, and I never will. Well, it was useful against bosses before but I have tried a few bosses (solo and team) and it works like a charm without boosters now.

So nope, dont bring that shizzle back again in PvP. Its just a easy way for weaklings to survive. Sometimes.
AQ DF AQW Epic  Post #: 4
2/19/2013 15:54:01   
Assassin01
Member

As someone who has used them alot, I can't truly say that I've missed them but for Jug fights I think they should be available for use.
AQ DF MQ AQW Epic  Post #: 5
2/19/2013 15:54:07   
caser5
Member

I would only go so far as to enable them in boss matches. Besides, I don't think using a booster was any good in the first place, only for those who only want wins. (not credits)

_____________________________

Curiosity Killed the Cat
AQ DF MQ AQW Epic  Post #: 6
2/19/2013 15:59:22   
ED Prince of Shadows
Member

I agree with caser5, they are very useful for boses. I also support the poll Trans suggested, let everyone have a say!
AQW Epic  Post #: 7
2/19/2013 16:02:04   
  Exploding Penguin
Moderator


So how about enabling boosters for NPCs and jugg? Would that work well?
Epic  Post #: 8
2/19/2013 16:12:31   
ED Prince of Shadows
Member

^That sounds good as long as the level range was put back to the old one for jugg.
AQW Epic  Post #: 9
2/19/2013 16:16:00   
  Exploding Penguin
Moderator


I think they did put it back. In the latest balance patch didn't it get returned to 6-10 levels below?
Epic  Post #: 10
2/19/2013 16:16:06   
Made 4 Sunny Days
Member

For NPC's yes they should come back, otherwise I think they should stay out of omega especially with cores that do the same thing and the fact that base health and energy got a huge increase, I don't think they would benefit pvp at all.

~Stay Sunny~
AQW Epic  Post #: 11
2/19/2013 16:18:43   
Smackie El Frog
Member

quote:

Leave the boosters out of ED! They are nothing but a stalling tactic for people who cannot make good builds!


My post about boosters in a different thread.

_____________________________

AQ DF MQ AQW Epic  Post #: 12
2/19/2013 16:20:04   
ED Prince of Shadows
Member

^Do you at least agree about boosters being usable for NPCs?
AQW Epic  Post #: 13
2/19/2013 16:22:42   
Smackie El Frog
Member

No. If you get beaten by an NPC just try again. There's no downside to losing to an NPC so if you don't succeed the first time...try and try again until you do.
AQ DF MQ AQW Epic  Post #: 14
2/19/2013 16:24:30   
Mother1
Member

I think boosters should be available only in boss fights. I like the game without them since the old stall builds got a nerf because of the lack of boosters.
Epic  Post #: 15
2/19/2013 16:35:39   
  Exploding Penguin
Moderator


I think it should atleast be available for bosses. I found admin11 very difficult to beat in delta, even with 2 TLM focus builds with IA and boosters.
Epic  Post #: 16
2/19/2013 21:20:43   
SouL Prisoner
Member

Yes, it should be enabled, for the sake of jugg's it has to be enabled.

Solo and team may not need/want it, but juggernauts do ..
AQ DF MQ AQW Epic  Post #: 17
2/19/2013 21:28:32   
Ranloth
Banned


Juggernaut wasn't meant to be an easy mode, it was said by Devs before it was released and after it was released. If you must rely on boosters in every battle, there's a flaw in your build or you're abusing IE. Giving Juggs boosters whilst leaving out 1v1 and 2v2 will make Jugg as easy as other two modes due to boosters. Yep, easy wins.

Wait, there's a question: those who face Juggernauts are 2v2 players so their boosters would be disabled. Why should you have them enabled? They are supposed to stand a chance. It should be equal chance not giving advantage to one side, and neither the wins should be easy.


< Message edited by Trans -- 2/19/2013 21:30:08 >
AQ Epic  Post #: 18
2/19/2013 21:39:14   
ValkyrieKnight
Member

I never mined energy boosters as going 2nd can really screw you up or 4th in 2v2 because you got a emp chucked at you or lv 4 energy smash. What I despised were super tanks who used health boosters to stall for infernal robot rage so if they keep health out I'd be in favor of that, but remove energy? Not all classes have a decent energy regain option or like Bounty Hunter, Blood Mage, ( Mercenary has none ) so using a turn for a energy booster can't be all bad. If you were to try to make a generator argument that kinda falls flat as it means everyone HAS to add +10 to their armor resistance just as a precaution for defending against train.

That was a primary problem for jugs in juggernaut mode in Delta, if smart opponents focused on draining the juggernaut's energy so they couldn't heal though 90% of the time you got a trash partner that had no idea wth was going on or left immediately.

How about a replacement for health boosters would be a booster that increases accuracy and critical chance for 2 turns? Call it the precision booster or somin.

< Message edited by ValkyrieKnight -- 2/19/2013 21:43:28 >
AQW Epic  Post #: 19
2/19/2013 22:14:05   
Nightmarefang
Member

I think they should at least be enabled for npc/ boss fight sorts of things, be nice for juggernaut too though :P
AQ DF MQ AQW Epic  Post #: 20
2/19/2013 22:16:21   
xxmirxx
Member
 

they already told us there going to put back booster dev's are annoying me on that part.
AQ Epic  Post #: 21
2/20/2013 4:11:47   
Blitzex/Sr. Zeph
Banned


quote:

there's a flaw in your build or you're abusing IE. Giving Juggs boosters whilst leaving out 1v1 and 2v2 will make Jugg as easy as other two modes due to boosters. Yep, easy wins.

Have you been in a jugg mode lately?
TMs abuse tech lke never before. A jugg without boosters are NOTHING.
You cant prepare youself for that UNLESS you abuse tech yourself, but that would also make your build useless against BHs.

They need to enable it in jugg or else the mode is just RUINED.
Epic  Post #: 22
2/20/2013 4:39:18   
Remorse
Member

I am happy either way , ONLY PROVIDING,

They start creating many more defensive style skill cores similar to generator.

In both passive and activateable forms.
Epic  Post #: 23
2/20/2013 4:53:20   
Drianx
Member

They can keep boosters out of all modes.

I do not support enabling boosters for juggernaut unless every player in that battle is auto-equipped with two boosters. Otherwise it's the same lame 'haha I am pro and I haz boosterz, you two are noobz and you hazn't boosters!' again. If juggernauts are having a hard time, maybe they should adjust level gap again.

< Message edited by Drianx -- 2/20/2013 4:54:49 >
AQW Epic  Post #: 24
2/20/2013 4:55:54   
Remorse
Member

^ They could always help out juggernauts with specifically designed defensive skill cores.

That is if they choose not the re add boosters.
Epic  Post #: 25
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