RabbleFroth
Member
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Didn't have forum access this weekend, so replying to some discussion from throughout the thread. quote:
Diminishing returns affect weapon damage, not skills. This is incorrect actually. The system of DR on skills is different. We need to improve clarity on these systems. =\ quote:
They should adjust Deadly Aim percentage so that Level 10 is different from Level 8 That was very close to making it in last week, but was cut. I wanted to wait on some other changes in the works before tweaking Deadly Aim. quote:
Why should I buy the promo when it is too good, players complain and I get punished. It is far, far better for the long-term health of the game to balanced things that are out of line, rather than just letting them exist in a broken state because someone did or did not pay for it. By that logic, we should never buff anything that is underpowered either. quote:
Summary of my suggestions to balance TMs and BHs to each other: - Undo the buff for Blood Lust - Buff Venom Strike - Add Blood Lust to Technician (equal in power to Reroute on Reflex Boost, so 3 % points less than Reroute on RB) - Replace Assimilation with a reflective ability like Shadow Arts (Tech/Magic/Science Arts ?) OR buff Assimilation (unblockable and/or more drain) Interesting ideas. Venom Strike would be a good place to help out BH. Assimilation has needed a little love for a while, agreed on that. Think that strong of a buff on Technician would make that skill insane. Health regen is generally much more powerful than energy regen. May have pushed BL up a little too much, not 100% on that yet.
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