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Balances for very high lvls 30-35 in 2vs2?

 
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3/3/2013 14:18:46   
Warmaker04
Member
 

Okay i always battle in 2vs2 and i keep noticing this.
35 vs 35 and partners were 29 - 30. Same in 1vs1. a 35 lvl is battling 30 lvl
Isnt it unfair 30 lvl to get paired to fight a 35 lvl since 35 lvl have much core advantages and stats than his?

Heres my idea. We must low the lvl range in battle
like 3 levels minimum difference.

instead 35 lvl and 30 lvl partner
minimal to be 35 lvl and 32 lvl 3 lvls different instead 5. that would make the balance.
because when u get paired against a player 5 lvls higher than urs, the fight is pretty much done.
when its 3 lvls higher u have any change * Depends on ur build * to win instead of 0%. in 5 lvls difference u must be perfectly luck

AQW Epic  Post #: 1
3/3/2013 14:20:48   
Trifire
Member
 

LOL, this would make searching for a battle so much more slower when there are only like 300 people on. I do not support this change
Post #: 2
3/3/2013 14:23:25   
Vagaran
Member

Not supported.

There will be longer waiting time, you may not have anything against it, but other will certainly have something against it.
AQ DF MQ Epic  Post #: 3
3/3/2013 15:12:43   
Mother1
Member

Not supported.

Lower levels with decent builds put up a decent fight as it is, and without enhancements overpowering varium players the playing field is near even. Not to mention this idea will just cut into the player pool since not everyone at your level will be fighting 2 vs 2.
Epic  Post #: 4
3/4/2013 15:18:08   
Warmaker04
Member
 

@vegaran, how it will make it slower? explain please. There wont be any waiting time on the engire cause there are 1200 people in server.

@ mother
I dont understand what u trying to say, but i only understood that u want to kill weaker people as 35 lvl and thats the opposite of that topic.
well who dont wants thats how i guess nobody will support this cause this reason xD
AQW Epic  Post #: 5
3/4/2013 16:07:23   
Mother1
Member

@ warmaker04

I will explain to you how it would make things longer. The level gap was made this way so battle could be found fast. Once you get to level 31 and higher the range of opponents for you will decrease. The range of players from levels 6-30 have a 5 range higher and lower but levels 1-5 and level 30-35 have less then that. So a level 35 player only can choose from level 30-35 which is a small group at best especially since there are fewer cap level player to level 30. Shrinking the gap will make it so you have even less of group to battle with and that is even if people in your range are battling. Here are some other factors that will cut into your player pool.

1 players within your level range doing 1 vs 1
2 players within your level range doing juggernaut
3 players within your level range already fighting 2 vs 2
4 players within your level range not fighting at all but hanging out with friends in game.

That right there cuts into your player pool and your idea will shrink it even more for level 30-35. That is why I don't support this idea for the fact that it will cause me and many others people who want to battle to have to wait longer.

And for your other point about wanting to kill weaker people, This isn't delta anymore where varium players could use non variums as punching bags due to enhancements. There isn't a huge gap like there was before so lower levels have a much better chance of winning now so please do assume I want to bully weaker players when you even admitted it yourself that you didn't understand what I was saying. Please ask first before doing that.
Epic  Post #: 6
3/4/2013 17:28:27   
Fortitudo
Member

These days it is not as hard to win in 2v2 when all other players are higher level. Certainly more difficult, but not as bad as say jugg used to be.

_____________________________

Epic  Post #: 7
3/5/2013 8:25:26   
Warmaker04
Member
 

mother... 30 vs 35 i dont talk for a upgraded stuff.
30 vs 35 matters allot. still didnt understood it -_-
AQW Epic  Post #: 8
3/5/2013 16:24:23   
Mother1
Member

@ warmaker04

I will explain it another way.

Why do most people go to a more crowded server instead of an empty one. Answer is so they can fight matches since there are more people on them. However this idea would be in a way turning a server with 500 possible opponents (using this as an example) to a sever with 200 opponents to fight. In other words less opponents for us to fight. Plus with the competition of trying to find opponents this idea will have some people waiting because the player pool has been cut.

It wouldn't be much fun if you have to wait to find an opponent to fight now would it? I am not sure what level you are at, but I am at level 35 myself and I have a level range of 5 since I am capped level. Your idea would make me any any other cap or closer to cap level players within that range wait longer for a fight.

So for me and vagaran123 it isn't about beating up weaker players, it is about getting a battle period. Your idea as we both said would be cutting into the player pool for certain levels harder then others.

Also if this was delta I would be incline to agree with you about levels mattering but now they don't as much. Even fortitudo who isn't a cap level player has said that battles are much easier for lower levels since delta. Is the build and the player using it that matters more then level because you could be a level 31 who has a build advantage over a level 35 player and win against them in two vs two.
Epic  Post #: 9
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