Baron Dante
Member
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Andlu: Yeah, I tweaked my comp a bit so it can run OS and ED at once without bursting in flames... it's relatively slow for OS, but at least I can put the time spent on the tourney to use by farming. Did 10 hours today, and that's where it led. Tomorrow I'll be doing a 24 hour day, and most of that will also involve OS, so tomorrow I'll be getting Level 20. :P Also, since nobody really caught this one: quote:
Anyways, I figured something at work. Apprentices and Veterans have a small issue. Who wants to train them to Level 20, when an evolution can come and take those hard earned levels away, making them completely moot? So, how about that upon evolving a character, the level doesn't drop back to 1, but instead, decreases XP equal to the amount of XP needed to reach the level you can evolve it at? So, from Apprentice to Veteran, upon evolving, you "use" 400 XP. From Veteran to Master, 10600 XP. Alternatively, it can be number of wins instead, based on how many wins you needed against foes of your own level. This way, you still do need to work a bit extra if you have an evolved character at too high levels, but it lessens it, and gives an incentive to train up Apprentices/Veterans before their higher evolutions are out, allowing you to eventually reach the higher tiers much faster.
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