BJEBLE
Member
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I just realized that Ice can deal the most damage in one turn, let me explain. So when CC comes out, the max number of special cards(Excluding super specials such as Greater Heal)is three.So, make a master Ice character have 3 Shatters. Then, draw those Shatters, along with an Ice Orb and an Ice Wall.Charge enough to play the triple shatter, and after that, draw more cards. If you draw another Ice Wall, charge again(As of then, you would only have 10 charges, two Ice Walls require 12). After you're done charging, play the two Ice Walls. And on the next turn, use Ice Orb, which when combined with the shatters, totals up to be 50 damage. Earth would be Similar, draw triple Mountain Strike, along with a Stone Wall with a Crush. After using those triple mountain strikes, you would have one energy left(Assuming you charged until 19)Then you would have 6 charges, and you would use those for that Stone Wall and Crush, along with Mountain Strikes, and turns out 38 damage(Crush converts a maximum of 8 shields into attack) with two shields left over.And Fire is third with 31 damage in one turn, which most of you already know.
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