The Incredible Hulk 
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		  I have made a small game in school.   I thought it would be good because there is no luck what so ever, and it should be a mini game      Advantages   No lag   not luck based   give you credits Only (no wins,no xp, no lose).   It keeps looping until some wins   No crits/deflect      Disadvantage   Might be a bit boring for ED players after a while.   The Bunny always wins ^^       You have to change the script a bit for us players, put credits in the script And you have to change the script to suite the ED style etc.       -ED character name    -ED Health/energy   -Player vs Player (The script shows player vs Npc)      Remember   The script keeps looping until someone wins. Once someone wins they should get their credits.          quote:
     program Game100313;      {$mode objfpc}{$H+}      uses     {$IFDEF UNIX}{$IFDEF UseCThreads}     cthreads,     {$ENDIF}{$ENDIF}     Classes, crt;     { you can add units after this }      {$R *.res}   Var   myRandom : integer; //I store my random number here   studentHP : integer;//The hit points of the player   bunnyHP : integer; //The hit points of the Non player character   gameover : boolean;//A true or false variable   begin     studentHP := 100;     bunnyHP := 150;     Randomize();     gameover := false;     //The above part sets all the variables, giving them values        repeat;     WriteLn('You enter a dark forest... A harmless bunny rabbit approaches');     myRandom := Random(10)+ 1;     Write('Student HP :', studentHP);     WriteLn(' A harmless bunny lunges at you! Ouch that hurt!');     studentHP := studentHP - myRandom;     //The above part deals with the player     myRandom := Random(10)+ 1;     Write('Harmless bunny HP:', bunnyHP);     WriteLn(' You kick the harmless bunny, causing ', myRandom, ' damage');     bunnyHP := bunnyHP - myRandom;     //This part details with the other character.        delay(500);     IF studentHP < 1 then gameover := true;     IF bunnyHP < 1 then gameover := true;     //This part checks if any of the values are less than 1.     ClrScr;     //Wipes all text from the screen.     until gameover = true; //If gameover is true then the game will end.        IF studentHP < 1 then       WriteLn('The harmless bunny sinks its teeth into your neck, you are dead.');     IF bunnyHP < 1 then       WriteLn('Your swift kick sends the harmless bunny flying! Level up!');     readln;   end.         
			
								
			
			
				  
				  		 	
		  
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