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RE: Patch Notes - 1.5.6

 
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3/15/2013 18:42:04   
ReinVI
Member

@Hun seriously? there isn't a punishment they were perfectly reasonable adjustments ... I have been beat down by so many BMs due to that BL and DA it's not even funny... malf? oh they just energy shield.. Bm's in NO WAY were or are underpowered.
Epic  Post #: 26
3/15/2013 19:04:58   
Ranloth
Banned


Let him be. He's arguing for a massive buff for BMs which Devs even see as unnecessary. We see it as unnecessary. Balance Tracker + feedback proves it unnecessary. Just leave him, don't feed him.
AQ Epic  Post #: 27
3/15/2013 19:09:01   
kittycat
Member

What about Tech Mages :P
AQ MQ  Post #: 28
3/15/2013 19:11:26   
superbat67
Member

awesome balance update

< Message edited by superbat67 -- 3/15/2013 19:28:32 >
Post #: 29
3/15/2013 20:25:10   
King FrostLich
Member

Well the massacre nerf got me surprised but I guess it should punish the max massacre high health support cyber hunters using it even though I am a cyber hunter myself.
Epic  Post #: 30
3/15/2013 20:34:45   
beastmo
Member

Dont understand whos OPed now..
Epic  Post #: 31
3/15/2013 20:54:11   
Drangonslayer
Member

What was the prizecode reward?
AQ DF Epic  Post #: 32
3/15/2013 20:57:25   
Vagaran
Member

@Drangonslayer

The price was: http://epicduelwiki.com/w/Banx0rz_Blade
AQ DF MQ Epic  Post #: 33
3/15/2013 21:16:23   
One Winged Angel1357
Member


quote:

Assimilation
Now usable while at maximum Energy



All my complaining was for something. I am so happy
AQ DF AQW Epic  Post #: 34
3/15/2013 21:19:58   
Ranloth
Banned


Not mentioning it has received quite a nice buff. :P
AQ Epic  Post #: 35
3/15/2013 22:13:40   
ImBlack109
Member

Too bad I wasn't here. I was in car accident
AQW Epic  Post #: 36
3/15/2013 22:14:54   
beastmo
Member

The promo needs a sword version.
Epic  Post #: 37
3/15/2013 22:43:40   
edwardvulture
Member

Wait what kind of bs is this?
I was doing battle born on my merc and i had almost 200 wins and now I have 46 and the requirement got lowered to 150. :(
AQ DF MQ  Post #: 38
3/15/2013 22:46:00   
Stabilis
Member

Are you alright ImBlack109? Did you sustain physical injury?
AQ Epic  Post #: 39
3/15/2013 22:46:43   
Jekyll
Member

I'm really pleased with the Assimilate buff. My favourite skill just got better :)
AQ DF AQW Epic  Post #: 40
3/15/2013 22:52:12   
Mother1
Member

@ jekyll

I concur as well. It is now a lot more useful to me for not only energy gain but drain as well.
Epic  Post #: 41
3/15/2013 23:54:16   
SouL Prisoner
Member

Well I'm disappointed. Why didn't they inform about the code 1 day before, rather few hours, which is pointless, if someone is already.sleeping :/


Other than that: Loading screen is better and faster now, like that :)
AQ DF MQ AQW Epic  Post #: 42
3/16/2013 0:23:57   
Scyze
Member

Haha, I like a few things about the update. 20+ wins with 3 losses which were on luck. I'm okay with that now.
Anyways, Support builds are annoying with the new Weapons since they keep doing critical. TM is the most annoying.

To be honest, I'm also happy that BL is weaker now. I don't use it at level 10 since it isn't that useful; 23% is fine so I use it.
Only problem I have with updates are the codes being released. Its like 4-6am where I live and hell no am I able to redeem it. I watch something at 12:30am which runs until 3am. Watching it, I'm half asleep.

HP and EP shouldn't be altered anymore, it is fine with 1HP:1 stat point. Only disappointment of this update is the new Weapons; the way they look. I'm not too happy on how it looks and just like the last one, its the same design. I was hoping for unique things rather than the same thing. More likely, I won't buy these promotional things since I'll be moving back to the U.K and I'll be in a private school. Depends if they let me play games that connect to a server, then I'll start to buy more.

It was a horrible and bad start to the beginning but now, I'm quite pleased. Not getting as much wins as I did in the past but it's just how they are now...
AQ DF MQ AQW Epic  Post #: 43
3/16/2013 3:28:46   
Drianx
Member

Somebody doesn't really understand this game...

Not the crit damage was an issue, but the chance to crit. The fact that the player with lower support still has a big chance to crit is an issue, not the amount of defenses ignored.

Since base chance for blocks and deflects were not touched, this really makes tankish 5 focus builds way too strong.

Nobody in charge of balance seems to understand how Venom Strike should be balanced.
1. This skill is only effective wjhen you go first. If you go second, a Poison build is suicidal. That's why you need high support for this build. TLM can use higher support than BH because of mineral armor.
2. Also, investing 10 skill points into venom strike to make it worth makes you take 10 valuable points from other skills, which is too much.
3. Venom Strike costs too much energy at max level for the BH, which cannot regen EP, unlike TLM.
4. Venom strike requires claws, which is a penalty for BH, but not for the TLM who can use a sword.

All these 4 points TLM's version of poison is much better than BH's. How come nobody thought of balancing these two skills among each other first?

< Message edited by Drianx -- 3/16/2013 3:34:51 >
AQW Epic  Post #: 44
3/16/2013 4:25:03   
Remorse
Member

Overpowered assimilation WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY to much.




I persoanlly thought the skill was AMAZINGLY relaible and a great skill, only probelm it had was the not usable with full energy.


Probably the ONLY change it should of got was usable with full energy and perhaps unblockable energy drain, but blockable damage.




This is the perfect example of seeing players complain about something, skipping their SLIGHT buff suggestion and going WAY over the top.




I really do NOT understand the balance team....


When they nerf it usually has very little effect,

Following this logic you would think they would buff things that are underpowered by slight amounts as well.

BUT NO!!!!


They like to buff things to completely obvious balance ruining levels.




P.S if you are unlcear of the massive balance problems enduced by this change,

It is the MASSIVE eergy sustain now given to mages,

I would say so great actually be 90% immune to energy drains....


My favorite technique to counter spell mages was using 2 or 3 high energy drains per game.


Now I will end up wasting my energy as well as getting drained, damaged, and lose a rage advanatge as my attempts to energy drain them get completely nullified with a reroute and high low CD assim combination.





What logic is it thinking mages energy sustain is LOW WHAT COMPLETE GARBAGE.


I am in support of s slightly higher energy drain, giving them MORE ENERGY SUSTAIN IS COMPLETELY RIDICULOUS.

< Message edited by Remorse -- 3/16/2013 4:29:40 >
Epic  Post #: 45
3/16/2013 4:44:33   
ansh0
Member

It can be blocked... and that happens a lot with todays luck.

That makes it balanced.
Epic  Post #: 46
3/16/2013 4:51:05   
Darkwing
Member

massacre nerf.... wow I even give up hope for this, good thing they noticed it .
well I guess the assimilate buff should work for the DA nerf. You win some , you lose some.
Post #: 47
3/16/2013 5:11:57   
Hun Kingq
Member

ReinVI, a Level 35 Cyber Hunter being beat down by so many Blood Mages, using a sword not the claws with promo weapons. You where beat down because of the weapons you choose and the build you have not because of Blood Lust, which has no attack powers Deadly Aim just adds points to the side arm and that was to help out the ones with low strength especially lower levels in mat 9¹10 or 10¹9 or 8¹10 if Deadly Aim is at 10 then it should give you +10 they should do away with the percentage and just base it on each Level and if you have higher tech the side arm gets deflected let us see what do you have that lowers tech and increases energy damage, malfunction. Other reason why you are losing to so many Blood Mages are either because of Bludgeon or because of the bot especially the Infernal Android and in the case o the bot you are losing to a bot not the class. You are not losing to these underpowered skills, Fire Ball, Plasma Cannon, Plasma Rain (especially in 2vs2 and 2vs1), Super Charge. You definitely not losing because of Overload because it does not kill with one strike. Next time you say you lost to a Blood Mage tell us everything that player did especially the skills he used. Stop relying on the bot to win your battles for you.

As some want everyone to make you believe I am trying to make the blood Mage Over Powered, I am not, I am trying to get the skills improved that needs to be improved to get Players away from bot builds and to get players to use what drives the classes the skills. If the skill is under performing compared to similar skills from other classes, tell me, would any of you use that skill or that build for that skill?

The staff are doing the very same thing I am trying to do get players to start using things they don’t use but really a nerf to Deadly Aim to get Players to use it at max all they had to do was make Level 8 = +8, Level 9 = +9, and Level 10 = +10 because Players thought it was most beneficial at Level 8 because it = +10 and no need to go higher when myself and many others notice before the update is more beneficial at Level 10 even though 8,9,10 all equaled +10.

“Critical Strikes
· Defense ignore” Should it be called Critical Damage instead due to it could happen with any skill or equipment not just strikes? Defense ignored infers it only ignores defense not resistance, maybe that is why and if the Plasma Cannon goes Critical it only does only 1 point more than normal damage.

What about a nerf to reroute to bring it equal to Blood Lust?
What about a Nerf to EMP and Atom Smasher since we are still without available energy boosters?
Epic  Post #: 48
3/16/2013 5:27:12   
ReinVI
Member

Oh? I see so the flaw in my build is using a sword? amazing I would have.. oh wait that's ridiculous! 45 strength? oh yeah intimidate makes my primary/ side arm now do 2-5 +36/35
Malf? oh lets see theres energy shield to totally ruin that. I azreals? amazing my ONE LAST DAMAGING ATTACK is reduced to 85% using a skill that thanks to ES will only hit for 10- damage
now what do I do for these next few turns? well lets see I can use an attack which will barely phase the bm in which the BM then nails me with a sidearm doing enough to completely heal the damageI just did, well how about I use my bot? well if it's a blockable well it could be blocked unblockable? IA is to weak this early on and my other bots unblockables don't do 100% damage hmm well I guess I'll use SC or some other form of attack!. Now that my malf is gone I'm down to 30-40 hp and there still sitting pretty at 70+ with enough energy to heal lets see. I could emp.. but by now they could rage me with there sidearm, aux, IA/ other unblockable skill core/ bot. and there is a good chance that either puts me down to 10 below hp or I'm just flat out dead. I could rage attack them and do 40 damage but then oh wait they rage. I could heal? well now were equal on health but they still have enough to heal and I now have to little to emp.

Blood mages are FINE >.>
Epic  Post #: 49
3/16/2013 6:03:09   
Ranloth
Banned


Rein, let him be. Everyone - including Devs - know that Blood Mages are fine. He's asking for a buff to BMs which is someting along of BL + Reroute combined (becuase we suck, apparently) and skill cores that give EP back if someone uses EMP/Atom on you or one that reduces damage of all Bots WITH exception of Infernal Android which has even bigger penalty because he loses against them.

Just let him be. He can't make a build, simple as. If he can't then saying BMs suck is irrelevant because he cannot use them properly. We've seen his build already, and it'd be suspicious if he could win. It has too many flaws hence why he loses. I also use Dex BM, similar to his, but I do win a lot instead with ~75% ratio in Juggernaut as well.
AQ Epic  Post #: 50
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