Home  | Login  | Register  | Help  | Play 

RE: Assimilation is OP now

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> RE: Assimilation is OP now
Page 2 of 5<12345>
Forum Login
Message << Older Topic   Newer Topic >>
3/16/2013 6:42:31   
ansh0
Member


quote:

Actually not, a regular 45 str already steals 18.


Compare that to others.

That is the drain at MAX.

Let's compare EMP at 45 tech MAXXED out.

Epic  Post #: 26
3/16/2013 6:43:38   
theholyfighter
Member

I don't get it....TMs are the only one with Assimilation, and they have Reroute already..... What they need is an energy draining skill not an energy stealing skill.
AQW Epic  Post #: 27
3/16/2013 6:44:49   
ansh0
Member

Did I mention Assim has the longest cool down?
Epic  Post #: 28
3/16/2013 6:45:39   
rayniedays56
Member

quote:

Ideas how to fix it (or one.. xD):
Make it 1 EP at Lvl 1 and going up by 1 each level, for up to 10 EP at Lvl 10.
Put back stealing of EP to 50% (so you get 1/2 of the drained EP for yourself) OR if needed, 25% to yourself due to having Reroute.
Make it improve by 1 EP per 10 Strength
Deals 85% damage instead due to likelihood of Strength build having *too* much fun with it.

That way, it'd be 20 EP drained at 100 Strength, 25 EP at 150 Strength (usually stats cease around that area), you get around 13 EP back at most if you've maxed it + it's not blocked, and you deal 85% damage to compensate for.. dealing damage and draining at the same time. Lvl 35 Staff has +35 damage so: 100 Str = 19-23 & 150 (148) Str = 25-30 -> with 100 Str + weapon damage it'll be 54-58 & 150 Str will give us 60-65 (before defences). Now penalty of *.85 bumps it down to 46-50 at 100 Str & 51-56 at 150 Strength.

Effectively, it'd be probably around 5-8 damage less with 85% damage penalty, you drain a bit less EP since it improves a bit slower (150 Str with new one would be +15 EP more whilst on the old one, 145 Strength would give +15 so you gotta invest a bit more stats, or +9 at 90 Strength as opposed to +10 with 1EP/9 Strength). And you get 50% of it back so we're looking at 10 EP with 100 Strength, 13 EP with 150 Strength, and so on. *even less if you use 25% example*

If needed, cooldown could also be bumped up by +1 since it's a bit more effective EP drain but it's efficient as well.


Didn't you suggest this before? I love it though. :)
AQ DF MQ AQW Epic  Post #: 29
3/16/2013 6:46:24   
theholyfighter
Member

Massacre, SuperCharge and Surgical Strike has the longest cooldown I remember...... Can be wrong tho.
AQW Epic  Post #: 30
3/16/2013 6:46:29   
Ranloth
Banned


Suggest this? Nope. I've suggested a buff to it once but something entirely different.
AQ Epic  Post #: 31
3/16/2013 6:46:36   
Blitzex/Sr. Zeph
Banned


quote:

Compare that to others.

That is the drain at MAX.

Let's compare EMP at 45 tech MAXXED out.


The thing is ansh0, you only look at what it drains, not all the other side-effects that it has compared to other energy drainers,
It aint all about how much it steals.
Assim has:
100% primary dmg
No energy cost
100% energy return
What do atom and emp have compared to that:
0% primary dmg
Energy cost
0% energy return

See the difference ansh0?
Epic  Post #: 32
3/16/2013 6:53:21   
ansh0
Member

Fine, look at points needed to invest for decent effects.

EMP= 1-3 points

Assim= 10

Atom=1-5




Assim has a longer cool down, EMP is fail-proof with 100% chance of EP drain.




Assim scales WAY WAY WAY WAAY slower compared to EMP.



Epic  Post #: 33
3/16/2013 6:56:06   
theholyfighter
Member

^However, Assimilation deals damage and gives you 100% of the damage you took away along with 0 energy cost.

Whereas EMP needs energy to use, does no damage, and doesn't give you any energy.
AQW Epic  Post #: 34
3/16/2013 6:59:12   
rayniedays56
Member

I would say before they nerf Assimilation, they REALLY need to nerf EMP a bit. Being able to minus 30 EP which is unblockable is scary.
AQ DF MQ AQW Epic  Post #: 35
3/16/2013 7:00:58   
theholyfighter
Member

^ If they lower the energy amount, how about adding a little bit of damage along?
AQW Epic  Post #: 36
3/16/2013 7:01:35   
ReinVI
Member

yeah slow down emp scaling ( or make it do a set amount at each level ~ 20 lvl 1 +2 each level for 40 at 10? I dunno..
Epic  Post #: 37
3/16/2013 7:07:06   
rayniedays56
Member

I would say a scaling of 5 technology? Say you have 50 technology. This gives you a boost (after the initial +1 at 22) of +8 for 4 tech (what it is now). At 5, it would give +6 boost.
AQ DF MQ AQW Epic  Post #: 38
3/16/2013 10:48:14   
DARK SOUL OF HELL
Member

blitzex .... u can't compare assimilation to atom smash or EMP
think about it this way :
forget assimilation ............ compare EMP to atom smash ( wish u also can't but i am doing it to make a point )
EMP:
no blocks
energy cost
no dmg
takes more energy then atom smash

atom smash:
blockable
energy cost ( slightly lower )
no dmg
takes lower energy

well there is a big difference between these two skills and no body complained about it since long ago

soooo saying that assimilation is better and comparing them is ridiculous

and btw it can get higher then 20 ;)
Post #: 39
3/16/2013 11:50:49   
button33
Member

It is indeed that Assimilation has become a bit too OPed... And the points brought up are valid.

1. TM's need a draining skill, not a regain skill.
2. You dont need to max out Assimilation for it to be effective. A level 5 assimilation will take away sufficient energy. Around 12-15, which is more than enough to destroy some builds.
3. It does 100% damage. This is the biggest factor. When using EMP and Atom Smasher, a turn is lost. Every turn counts. And having mages go 100% damage while stealing 10+ is pretty devastating. The fact is, Mages can do two things in 1 turn, where as other classes cannot.
4. It has no energy cost. Everything else has a energy cost, so there has to be a certain time to use it. Plus, we not only do we need to invest a couple of skill points, we need to invest stat points to override the energy cost of the skill, or we have to give up some of our attacks.

When looking at this, I think that this is indeed OPed on mages.

However, a possible fix could be giving EMP to Mages, and putting assimilation on CH, which could replace Static charge, as it has become useless and obsolete.
AQW Epic  Post #: 40
3/16/2013 11:52:07   
Midnightsoul
Member

How about assmilation deals either no damage or half damage?
DF AQW Epic  Post #: 41
3/16/2013 12:13:37   
Ranloth
Banned


I did suggest this: http://forums2.battleon.com/f/fb.asp?m=21176558 - and it's only on the previous page. Guess that'd be a bad idea? .-.
AQ Epic  Post #: 42
3/16/2013 13:11:13   
zer00x
Member

quote:

However, a possible fix could be giving EMP to Mages


No way, i can see casters mages using a devastating emp
AQW  Post #: 43
3/16/2013 14:14:55   
zion
Member

Atom Smasher should deal damage or have a higher energy drain.
AQ DF MQ AQW Epic  Post #: 44
3/16/2013 14:31:59   
Stabilis
Member

If we needed another Strength-type move for Tech Mages why not just expand on the skill trees?
AQ Epic  Post #: 45
3/16/2013 17:33:51   
Blitzex/Sr. Zeph
Banned


quote:

soooo saying that assimilation is better and comparing them is ridiculous

You only look at the amount of energy the skills drain, thats why you dont see how OP assimiliation actually is.

Assimiliation not only drains energy (yes, lower then the others) but has way more and powerfull side-effects then atom and emp have.
Assim has:
No energy cost, where atom and emp have them
100% primary dmg, where atom and emp have 0%
100% energy return, where atom and emp have 0%
Is blockable, same as atom, emp however has the advantage on this one, but keep in mind this skill has double energy cost of atom and improves by a defensive skill, not a offensive where atom and assim have that.

Its not only about the amoun of energy it drains people, it is also about the side-effects of the skill
Epic  Post #: 46
3/16/2013 17:50:27   
DARK SOUL OF HELL
Member

blitzex..... with ur logic of comparing skills and wanting to make all skills even we will end up with one class and also i can make a thread and post that bunker buster and cheap shot are more powerful then plasma bolt so plasma bolt should have a 25 % crit chance like the other two skills and super charge should reduce the enemy's rage .
You can't compare skills like that
Post #: 47
3/16/2013 18:10:53   
Blitzex/Sr. Zeph
Banned


quote:

i can make a thread and post that bunker buster and cheap shot are more powerful then plasma bolt so plasma bolt should have a 25 % crit chance like the other two skills and super charge should reduce the enemy's rage

Uhm...those moves are actually nothing alike..
Plasma bolt has its own benefits, same as cheap shot.
Bunker isnt even alike cheap shot or plasma bolt since its in the 2nd row, you should then mention double strike.

And super charge / massacre and surgical also all have its own benefits, they are balanced with each other while still being different HOWEVER
assim is Op compared to other energy drain skills, not as the class specials.
Assim has way to much benefits compared to atom and emp, and thats why it needs to be nerfed
Epic  Post #: 48
3/16/2013 18:29:31   
DARK SOUL OF HELL
Member

IT needs to be nerfed because it is OP not because it is OP in comparison with AS and EMP .
and the way i see it is that the skill will be fine if it don't improve with str , that would do it .
and btw y are u complaining on the OP assim if u switched to TM anyway :P
Post #: 49
3/16/2013 18:31:12   
Ranloth
Banned


quote:

and btw y are u complaining on the OP assim if u switched to TM anyway :P

Because it's called not being biased and knowing what's OP and needs fixing/nerfing.
AQ Epic  Post #: 50
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> RE: Assimilation is OP now
Page 2 of 5<12345>
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition