button33
Member
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It is indeed that Assimilation has become a bit too OPed... And the points brought up are valid. 1. TM's need a draining skill, not a regain skill. 2. You dont need to max out Assimilation for it to be effective. A level 5 assimilation will take away sufficient energy. Around 12-15, which is more than enough to destroy some builds. 3. It does 100% damage. This is the biggest factor. When using EMP and Atom Smasher, a turn is lost. Every turn counts. And having mages go 100% damage while stealing 10+ is pretty devastating. The fact is, Mages can do two things in 1 turn, where as other classes cannot. 4. It has no energy cost. Everything else has a energy cost, so there has to be a certain time to use it. Plus, we not only do we need to invest a couple of skill points, we need to invest stat points to override the energy cost of the skill, or we have to give up some of our attacks. When looking at this, I think that this is indeed OPed on mages. However, a possible fix could be giving EMP to Mages, and putting assimilation on CH, which could replace Static charge, as it has become useless and obsolete.
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