Ranloth
Banned
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Turn 1 and Turn 4, or 2 and 5, because it has 3 turn cooldown. As we've said, the issue is not higher EP drain but the return which is 100%. Atom can take away that with moderate Strength at Lvl 1, but it doesn't return EP and doesn't do damage. Whilst this is weaker, deals damage and returns it all. quote:
each class has different skill to make up for what they don't have so comparing their skill is just not a good way to explain things, and i could say the same thing about you nerf anything that don't benefit your class,regardless whether am mage or not So what if they have different skills? Skill is abuseable either way, regardless of the skill tree. Should we bring back old Super Charge because TMs suck? That SC only 1 hit KO'd your enemy on 3rd turn, so if you didn't kill by then, you were dead. Also nerf something in my class that doesn't benefit us? If it doesn't benefit us then Devs can change the skill for a different one, just like Blood Shield was taken out for Adrenaline. We already had DA change which I was in favour of since early/mid Delta. I've had support of players on my balance suggestions since Gamma, so perhaps I do know what I'm saying. Nor it was biased towards any class. quote:
YOU wouln't FIND ANY POST OF THEM ANYWAY CUZ THEIR NEVER WAS ONE ABOUT THEM STATING WHAT THE SKILL PURPOSE WAS Says a Delta player. Go back to Beta and see why Assimilation was added. BHs and Mercs had EP drain, TMs were the only ones without one hence Assimilation was added as a 12th skill. Bias in this thread is unbearable..
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