Ranloth
Banned
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Can the whole thread get to ONE conclusion - which part of it is OP? Is it: Higher EP drain (or/and scaling) 100% return of EP Damage + one (or all) of the above Suggestions how to fix it perhaps? How about (in my opinion): Keep EP drain as it is but 1 EP per 10 Strength (from 9 Strength) + 25% return of EP - Works just as it is now, minimal difference with scaling (for future levels), and still returns fraction of the EP (~equal to that of prior to the buff but drains like twice as much now). - Retains its usefulness as EP drain. - Isn't game-breaking in conjunction with Reroute. Keep EP drain as it is but much slower progression (i.e. 1 EP per 15 Strength) + 50% return of EP - Drains less EP than it does currently but more than before. - Harder to abuse + less efficient for those with base Strength. - Higher EP return which may be an issue if players seek to get EP back instead of draining it (such at it is now). Keep EP drain as it is but 1 EP per 10 Strength, 50% return and deals 85% damage. - Minimal difference with scaling compared to existing version. - Returns 1/2 of EP drained but potential to be abused as it is now. - Deals less damage which stops abusers but doesn't fix the players from using it with near-base Strength and seeking to get Energy back only. Personally, I'd go with the #1 which is "Keep EP drain as it is but 1 EP per 10 Strength (from 9 Strength) + 25% return of EP" because it stops all the abuse which could be gotten from looping Energy, whether you're a Caster or Strength abuser (remember, it still deals 100% damage), doesn't cripple the drain and slower progression makes it harder to abuse for many levels to come. If we don't come to a decent conclusion, how will Devs fix it? It can be fixed as soon as by this Friday, as seen by previous fixes already, so if we come to one conclusion and agree upon it then there shouldn't be an issue. But until we find out which part of it is OP then there won't be a proper solution for it, or there may be one which we won't like.
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