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RE: Assimilation is OP now

 
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3/18/2013 8:25:37   
ReinVI
Member

eh it's OP simple as that
cut the return to 25% and keep the drain like it is
or
cut the return to 50% and take away scaling ep drain
Epic  Post #: 101
3/18/2013 8:28:20   
Ranloth
Banned


quote:

cut the return to 25% and keep the drain like it is

Basically what I've also said 2 pages ago. Then we'd be looking at like 5-6 EP return if Assimilation took away 20-24 EP. No one finds a problem with higher amount drained, just the return.
AQ Epic  Post #: 102
3/18/2013 8:31:50   
ReinVI
Member

meh I'm use to drains thanks to emp and atom it's the fact a TM can now with a strength build

bludgeon... side... Assimilate... bludgeon again with the energy gained... sidearm ( rage between that bludge/second side ) and given there also gaining energy from being damaged
they can easily use some of there spare energy to heal for a large amount.
Epic  Post #: 103
3/18/2013 8:36:23   
Sageofpeace
Member

LOL the majority of player if this was back when we moved to this forum it could be a possibility where design notes got lock some many times because it exceeded 30 pages but now that only like 20 to 25 players post daily, "the same players" which by the way spend of the time complaining on the forum them actually playing the game. i woulnd't say the DEVs are the wises when it comes to balance either. no is not common sense you wanted to know what common sense is THAT all this nerf is one of the many strategy they have too make players spend varuim.
Post #: 104
3/18/2013 8:38:20   
Silver Sky Magician
Member


Look, Sageofpeace, could you tell me why any class should have virtually unlimited EP? Because that's the effect of high-leveled Assimilation and Reroute on TMs.
Post #: 105
3/18/2013 13:18:12   
Ranloth
Banned


Can the whole thread get to ONE conclusion - which part of it is OP? Is it:
  • Higher EP drain (or/and scaling)
  • 100% return of EP
  • Damage + one (or all) of the above

    Suggestions how to fix it perhaps? How about (in my opinion):
  • Keep EP drain as it is but 1 EP per 10 Strength (from 9 Strength) + 25% return of EP
    - Works just as it is now, minimal difference with scaling (for future levels), and still returns fraction of the EP (~equal to that of prior to the buff but drains like twice as much now).
    - Retains its usefulness as EP drain.
    - Isn't game-breaking in conjunction with Reroute.
  • Keep EP drain as it is but much slower progression (i.e. 1 EP per 15 Strength) + 50% return of EP
    - Drains less EP than it does currently but more than before.
    - Harder to abuse + less efficient for those with base Strength.
    - Higher EP return which may be an issue if players seek to get EP back instead of draining it (such at it is now).
  • Keep EP drain as it is but 1 EP per 10 Strength, 50% return and deals 85% damage.
    - Minimal difference with scaling compared to existing version.
    - Returns 1/2 of EP drained but potential to be abused as it is now.
    - Deals less damage which stops abusers but doesn't fix the players from using it with near-base Strength and seeking to get Energy back only.

    Personally, I'd go with the #1 which is "Keep EP drain as it is but 1 EP per 10 Strength (from 9 Strength) + 25% return of EP" because it stops all the abuse which could be gotten from looping Energy, whether you're a Caster or Strength abuser (remember, it still deals 100% damage), doesn't cripple the drain and slower progression makes it harder to abuse for many levels to come.

    If we don't come to a decent conclusion, how will Devs fix it? It can be fixed as soon as by this Friday, as seen by previous fixes already, so if we come to one conclusion and agree upon it then there shouldn't be an issue. But until we find out which part of it is OP then there won't be a proper solution for it, or there may be one which we won't like.
  • AQ Epic  Post #: 106
    3/18/2013 15:16:07   
    Blitzex/Sr. Zeph
    Banned


    quote:

    Can the whole thread get to ONE conclusion - which part of it is OP? Is it:
    Higher EP drain (or/and scaling)
    100% return of EP
    Damage + one (or all) of the above

    It is the combo of these, if only 1 thing was buffed, it would be a normal skill, but since they did 3 buffs in 1, its OP.

    And i think this one will work the best:
    quote:

    Keep EP drain as it is but 1 EP per 10 Strength, 50% return and deals 85% damage.

    Epic  Post #: 107
    3/18/2013 16:12:52   
    kosmo
    Member
     

    It s way too op, such as blood lust, on friday assimilation will recive some nerf, ofcourse after that half of the players has became tm......
    Epic  Post #: 108
    3/18/2013 18:51:16   
    ReinVI
    Member

    @kosmo that's there fault that they jump to the new flavor of the week every time something unbalanced happens I say let them waste there creds switching classes every week. I'll just play what I want until I want to switch.
    Epic  Post #: 109
    3/18/2013 22:03:46   
    Craneo
    Member

    TM is OP
    LoLoL
    Post #: 110
    3/18/2013 22:10:03   
    Craneo
    Member

    OP is CH, BH
    4 rounds = - 60 ep only lv 5 EMP

    TM AS
    6 rounds = - 40 max Lv 10 (that if no blocks) - 5 skill - Weapon required: Staff - 5 Stat Points (Sword)

    +11 ep me -6 ep opponent this is OP
    http://prntscr.com/wwqi7

    < Message edited by Craneo -- 3/18/2013 23:07:01 >
    Post #: 111
    3/18/2013 23:51:44   
    Rayman
    Banned


    ^
    What? Que?
    AQW Epic  Post #: 112
    3/19/2013 0:16:35   
    Craneo
    Member

    Srry Rayman my english is bad (translator)

    this if you would call OP
    http://prntscr.com/wwx9w

    Only Lv 2 38 ep
    Post #: 113
    3/19/2013 0:57:58   
    Silver Sky Magician
    Member


    Craneo, it's not about the amount of energy drained. It's the fact that TMs can drain a rather considerable amount of energy while doing 100% strike damage, AND (the most important and contentious part) add 100% of the energy gained to their own EP, ON TOP of energy regen from Reroute.

    @Blitz

    Thanks for reminding me :P

    < Message edited by Silver Sky Magician -- 3/19/2013 10:21:52 >
    Post #: 114
    3/19/2013 7:34:17   
    Blitzex/Sr. Zeph
    Banned


    ^ And no energy cost either, you forgot to add that SSM.
    Epic  Post #: 115
    3/19/2013 19:15:41   
    zzzz....
    Member
     

    well, i agree to some extent that assimilation can be abused badly in present context, but its blockable.
    my suggestion:
    it could drain somewhere 5-20 over 10 levels.
    1. should it scale with str? :
    may be as trans pointed out 1 per every 15 str or
    may be ignore improvement with strength at all.or
    make it have a strength requirement for each level of scaling
    2. energy given back? :
    it was 50% before so it was kind of useless that time. new implementation could be 85%damage and 75% energy regain but unblockable.
    reason i stress on unblockable is cos with decreased damage and less energy given back, people will again stop using it if it remained blockable.
    however in case it has to be kept blockable then may be it could work on similar ( but not same) lines as atom smasher

    of course numbers can be worked on later.

    < Message edited by zzzz.... -- 3/19/2013 19:18:52 >
    Post #: 116
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