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Revamped Static Charge

 
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3/17/2013 10:41:14   
Ranloth
Banned


Since many players find it useless/too weak to use, revamp could be done to make it more efficient. Stronger but weaker, depending how you look at it.


Static Charge: Returns % of your total Energy back to you.
Energy Required: 0 (No Cost)
Conversion:
  • Level 1: 10%/11%/12% of your total Energy
  • Level 2: 12%/13%/14% of your total Energy
  • Level 3: 14%/15%/16% of your total Energy
  • Level 4: 16%/17%/18% of your total Energy
  • Level 5: 18%/19%/20% of your total Energy
  • Level 6: 20%/21%/22% of your total Energy
  • Level 7: 22%/23%/24% of your total Energy
  • Level 8: 24%/25%/26% of your total Energy
  • Level 9: 26%/27%/28% of your total Energy
  • Level 10: 28%/29%/30% of your total Energy
    Weapon Required: None
    Stat Required: 16 Technology at level 1 (+2 per skill level; 34 Technology at Max)
    Level Required: 2
    Improves With: Total Energy
    Warm Up: 0
    Cool Down: 3

    Percentages are for different Level ranged; first row is for Level 1-14 players, second row for Lvl 15-29, and third row for Lvl 30+.


    Now onto the Cap idea:


    You start off with base cap for Energy regenerated of 5. It raises by 1 EP per level, starting with Level 1 so you will regenerate 6 EP at Level 1 (maximum). It raises by 1 EP every 3 levels, so you get 7 EP at Level 4, 8 EP at Level 7, 9 EP at Level 10... up to 17 EP at Level 34. That's the maximum you can regenerate per use of SC.
    Now onto the math stuff! We get base Energy of 56 at Level 1 and it's currently 63 at Level 35. I'll use Lvl 1, Lvl 5 and Lvl 10 SC as an example for Level 1 (56 EP) and Level 15 (59 EP) Level 35 (63 EP) player:

  • Lvl 1: 6 EP / 7 EP / 8 EP
  • Lvl 5: 11 EP / 12 EP / 13 EP
  • Lvl 10: 16 EP / 18 EP / 19 EP

    These are without a cap in place. Since Level 1 player can only regenerate 6 EP, then Lvl 1 SC would be best, otherwise it'd be a waste. Although it goes up as you level up thus the incentive to level it up as well & Level 1 player obviously cannot invest into SC until.. Level 2. :P My point is that as you level up, you will make the cap higher thus the incentive to invest in SC will raise OR you can raise your base EP instead and don't train SC (or not as high), but here you'd be considering more EP (more stat points) or just one skill point.
    On top of it, you don't need Strength so it'd work regardless of what it is thus not favouring Strength builds to use SC like it does now. The skill should be universal. Lastly, let's face it, being able to regenerate up to 17 EP every 3 turns at cost of no damage isn't THAT bad. It's guaranteed as well. You can always loop it with Lvl 1 Heal for no reason or be Atom/EMP-proof, right? That's why the cooldown is 3 turns instead of 2, to prevent the abuse. And you see that there's incentive to invest in SC by comparing Lvl 1 SC to Lvl 10 SC - there's 11 EP difference for cost of 9 more skill points.


    Some players will think that it's too high even, but they deal no damage whilst using it which is a trade-off.

    As I've said, higher cooldown (3 instead of 2) can stop it from being abused like first version of SC was and there would be incentive to train it to decent level to get more EP back rather than stop at Lvl 2-3. In addition, turn loss (no damage dealt) shouldn't be an issue because CHs are a tanking class. Why? If you notice carefully, they have PA which gives passive Resistance bonus and Defence Matrix which gives quite a good boost to Defence, instead of having PA + Reflex which boosts Dex instead (and less Defence). So they could tank easily thus making a turn loss not be as drastic.

    Lastly, % are used as an example. Do NOT assume they are final and that's how it'd look like. If you're gonna say it's OP due to these %s then don't, because they are here to illustrate the suggestion not how it'd be in-game.

    < Message edited by Trans -- 3/22/2013 19:37:10 >
  • AQ Epic  Post #: 1
    3/17/2013 10:44:03   
    Midnightsoul
    Member

    Actually, CHs have 63 base energy as I am one, but on topic... xD

    You have a good idea, but I'm a little scared about energy abuse from those 100 energy maxed massacre CHs...



    With an idea like yours, try finding a way where it calculates with your level. It may sound weird, but it can be like:
    These are approximate numbers and assume that energy regen is rounded up.

    Lvl 1: 10% of your level (so if you're lvl 35, you'd get 4 energy)
    so on...
    Lvl 10: 40% of your level (so being a lvl 35 will get you exactly 14 energy)

    < Message edited by Midnightsoul -- 3/17/2013 10:48:04 >
    DF AQW Epic  Post #: 2
    3/17/2013 10:46:54   
    Ranloth
    Banned


    I was unsure how the EP scales so thought it'd be 62. xD

    And yeah, high EP CHs would be an issue hence why I initially went with 5% at Lvl 1 up to 15% at Lvl 10, but thought that'd be too low considering you lose a turn. I have CH at Lvl 28 but that's not enough experience to assume at Lvl 35 instead hence why I was unsure if 15% was too low. If 15% at max was done, 15 EP each 3 turns (with 100 Energy) wouldn't be that bad considering they put 37 stat points into Energy but at the same time, their damage is still.. yeah. >.>

    With the level idea, wouldn't it be too weak at lower level? At Lvl 10 and Lvl 10 SC, you'd get only 4 EP back with maxed skill. That is a bit low. XD Whilst 40% may seem appropriate for top level players, it'd be waaaaaay too little for those below us.


    < Message edited by Trans -- 3/17/2013 10:49:52 >
    AQ Epic  Post #: 3
    3/17/2013 11:08:59   
    Midnightsoul
    Member

    U never know, 4 EP could be a lot for a low lvl. Their skills are so invested yet and so low energy cost for their moves
    DF AQW Epic  Post #: 4
    3/17/2013 11:11:14   
    Remorse
    Member

    I like this idea,

    Unfortunately the massacre builds are scaring me off supporting this, however when the eventfully change the evolution classes ultimates this may not be a problem.
    Epic  Post #: 5
    3/17/2013 11:12:52   
    Ranloth
    Banned


    True that, but base EP at low level is that of in the high 50s which makes it really miniscule if you regenerate only 4 EP. And having cheap skills, it'd make very little difference. That's one of the reasons scaling my Energy would work out better, somewhat (with exception of those abusing Energy..).
    AQ Epic  Post #: 6
    3/17/2013 11:35:34   
    Midnightsoul
    Member

    ^Actually, when u think about it..that low energy regen is very appropriate for low lvls....
    DF AQW Epic  Post #: 7
    3/17/2013 11:43:09   
    Ranloth
    Banned


    Hmm, Remorse, what if we put a cap on Energy regained through this method so it couldn't be abused? I don't know what the cap would be scaled by level? Let's start off with 1 EP more each 3 Levels, so 1 EP at Lvl 1, 2 EP at Lvl 4, 3 EP at Lvl 7.... 12 EP at Lvl 34 (and 13 EP at Lvl 36), etc. This way, it could be balanced for levels to come.

    So perhaps to get 12 EP back with Lvl 10 SC, you'd need 60 Energy (using 20%) but using Lvl 5 SC with 15%, you could have 75 Energy and regain 12 EP without the need of putting in so many skill points. (Note: that's where I think 5-15% would be better than 10-20%)
    AQ Epic  Post #: 8
    3/17/2013 12:03:56   
    Midnightsoul
    Member

    Well, if u did do it my way, there will always be a cap xD
    DF AQW Epic  Post #: 9
    3/17/2013 12:05:25   
    Ranloth
    Banned


    True that. XD Well, I'm just throwing the concept around. There could be ways to stop it from being abused and making it useful for players (buff from existing SC) so yeah. XD
    AQ Epic  Post #: 10
    3/17/2013 14:31:59   
    Midnightsoul
    Member

    Or the energy regen...

    CAN BE OVER 9000!!!!!!!111!!11!1!!1! xD

    jkjk, I see what you're trying to do.

    But obviously, there are many ways to balance Static Charge. But in the end, we don't want it giving like over 18 Energy o_O
    DF AQW Epic  Post #: 11
    3/19/2013 17:58:12   
    Wootz
    Member

    I like the idea and with the current system it isn't abusable as 47 stats in Energy is way to expensive. So I support it.

    I just mind that it provides to damage, it would be okay for a two turn cooldown, but with three it matters much longterm wise. So I'd say, like with the original. 80% damage output and regaining as you wrote. :)
    AQW Epic  Post #: 12
    3/22/2013 8:56:40   
    King Helios
    Member

    Maybe an energy heal?

    Level 1: +10 EP
    Level 2: +13 EP
    Level 3: +16 EP
    Level 4: +19 EP
    Level 5: +22 EP
    Level 6: +25 EP
    Level 7: +28 EP
    Level 8: +30 EP
    Level 9: +32 EP
    Level 10: +33 EP
    AQ MQ AQW Epic  Post #: 13
    3/22/2013 8:59:18   
    Ranloth
    Banned


    There's a difference, because skill isn't universal unlike Field Medic (which is fine with the way it works). This is SC, an active skill at no EP cost, so you cannot give it too much power. So if every class had such skill then it'd be fine but in this case, it's too much. Even if it has same CD as Field Medic.
    AQ Epic  Post #: 14
    3/22/2013 8:59:25   
    theholyfighter
    Member

    quote:

    First off, it works like Generator so you do not attack, just get Energy back. Since you lose out on turn worth of damage, Energy returned can be higher than before but at a cost: cooldown of 3 turns instead of 2.

    O well, for a moderate build (about 70 energy), this is what the energy amount looks like: 7,9,10,10,11,12,12,13,14,14

    It doesn't seem worth a turn to get 14 energy back while it has 3 cooldowns as well.

    AQW Epic  Post #: 15
    3/22/2013 9:01:28   
    Ranloth
    Banned


    And quoting from the very same post:
    quote:

    Lastly, % are used as an example. Do NOT assume they are final and that's how it'd look like. If you're gonna say it's OP due to these %s then don't, because they are here to illustrate the suggestion not how it'd be in-game.

    I used these numbers to explain the skill, nothing else.

    Also, you expect too much from an active skill. Having it regenerate ~same values as Helios suggested would be no different to the very first version of SC but without having to attack. That's already a no because it'd overpower the class. You should get some bonus Energy, not have a reliable source of one just like Reroute is.


    < Message edited by Trans -- 3/22/2013 9:04:09 >
    AQ Epic  Post #: 16
    3/22/2013 11:33:45   
    Midnightsoul
    Member

    or we can give static charge a +90% connect chance... :D
    DF AQW Epic  Post #: 17
    3/22/2013 12:21:24   
    ansh0
    Member

    ^Then make it do no damage.
    Epic  Post #: 18
    3/22/2013 12:27:18   
    Ranloth
    Banned


    ^
    That is also a solution, but it'd be no different to what I'm suggesting but one - it'd still rely on Strength, whilst mine focuses on being universal therefore no longer needing to have Strength to make it useful.
    AQ Epic  Post #: 19
    3/22/2013 12:46:03   
    King Helios
    Member

    Trans, a longer cool down and costs energy.
    AQ MQ AQW Epic  Post #: 20
    3/22/2013 12:48:18   
    Midnightsoul
    Member

    quote:

    Trans, a longer cool down and costs energy.


    smh
    DF AQW Epic  Post #: 21
    3/22/2013 12:49:48   
    Ranloth
    Banned


    But.. Energy heal costs Energy? Why not just substract the Energy cost from the Energy heal and make it cost 0 EP (thus always useable)?
    AQ Epic  Post #: 22
    3/22/2013 12:55:41   
    King Helios
    Member

    @midnightsoul and trans,

    Say a CH Mass build comes. It has decent endurance. This s to stop it from going; Malf-Strike-Gun-Mass, then having no energy, then getting +25 to heal or malf.

    It makes you put more in EP, balancing STR builds and potentally STR builds.
    AQ MQ AQW Epic  Post #: 23
    3/22/2013 13:02:26   
    Midnightsoul
    Member

    ^I see, energy required to make more energy..


    Supported
    DF AQW Epic  Post #: 24
    3/22/2013 14:16:25   
    rayniedays56
    Member

    I love you.

    However, since it would work like generator, maybe decrease the EP regain (I suggest this? SHOCKER!!!) by a few percentages in the lower levels?


    Will edit info when I get home. Eben has doctor appointment ;)
    AQ DF MQ AQW Epic  Post #: 25
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