Exploding Penguin
Moderator
|
Here's what I mean: Bludgeon at max level will give let you hit with strike damage +50% of your primary's damage boost (which will be +35 or +36, it doesn't matter as both will give you +18 damage in the end). Fireball, when I used it with strength equal to 19-23 strike damage (which is actually a fairly high amount of strength, and fireball will eventually gain damage faster than strike damage increases due to the slow scaling of strength), it only does +8 more strike damage from the max. For example, when I use strike, my max hit would be 23+35, or 58 damage. When I use fireball, it's damage would be 23+8+35, or 66. Eventually, fireball can easily give a humongous damage boost compared to strike, but that's only with massive strength builds which don't really work on BM. Now, to compare the two: Bludgeon: At max level, will always give +18 strike damage Does physical damage Blockable 28 energy cost at max level Fireball: At max level, will give around +10 more strike damage Does physical damage Unblockable 31 energy cost Fireball's average damage boost is 10, and bludgeon's is 18. Overall, bludgeon's pretty much an identical, blockable version of fireball that costs less energy and doubles the damage boost of fireball. @Trans: Uhh...no. Support BMs are terrible and still remain terrible, I have yet to see a support BM which can defeat 70% of its opponents who are the same level. They may seem powerful at first, but they lack firepower, and a single aux attack + a weakened deadly aim which requires a large amount of skill points doesn't get them that far against blood lust and healing tanks who can also deflect you.
< Message edited by Exploding Penguin -- 3/19/2013 23:28:31 >
|