Exploding Penguin
Moderator
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One of these I actually suggested earlier but I don't think many people bothered to view that topic. Anyways, here are a few suggestions for replacing skills to reduce overlapping ones: BH (Still called Shadow Arts) (Replaces Shadow): Penetrate a % of your opponent's defenses on all attacks. Does not stack with rage/crits, but stacks with cheap shot's defenses ignoring properties. Stat Requirement: Support (24 (+2 per level)) Improves with: None 1. 1% ignored 2. 2% 3. 3% 4. 4% 5. 4.5% 6. 5% 7. 5.5% 8. 5.8% 9. 6.1% 10. 6.4% CH: Energy Efficiency (Replaces Shadow) Increases energy removed when using EMP, reduces energy removed from you when the opponent takes your energy, and reduces energy cost of all skills by a % Stat Required: Technology (17 (+3 per level)) Improves with: None 1. 1% 2. 2% 3. 3% 4. 4% 5. 5% 6. 6% 7. 7% 8. 8% 9. 9% 10. 10% Just to clarify on this skill, if I had it at level 10 against an opponent who can remove 30 energy with atom smasher, and I have an EMP which can remove 28 energy at level 1, this would be what happens. -When he uses atom smasher, it will take 27 energy away from me instead of 30 -When I use EMP, I will take away 31 energy instead of 28 -When I use EMP, it will cost me 9 energy instead of 10 TM: Technical Master (Replaces Deadly Aim) Boost your technology (not your base, this will be applied like a buff with the green text) passively. Stat Required: Support (24 (+2 per level)) Improves with: Strength (7 strength per +1 more tech) [Yes, a passive which improves with a stat. However, I juggled the stats it improves with and the stat required to make it hopefully work, while keeping the passive itself interesting] 1. +2 tech (base) 2. +4 tech 3. +6 tech 4. +8 tech 5. +10 tech 6. +12 tech 7. +14 tech 8. +16 tech 9. +18 tech 10. +20 tech For example, if I had this passive at the max level and I had 35 strength, I would gain +25 tech passively. 20 + 35/7 = 25. A Dexterity version of this could be applied to BHs in replace of shadow arts as well, but I feel it may OP them since they'd be getting a passive which directly boosts their defense while stacking with BL. TLM: Siphon Shot (Replaces reroute) Gun and Auxiliary attacks passively recover energy based off of damage dealt. Stat Required: Dexterity (24 (+2 per level)) Improves with: Dexterity (+1% per 6 dex) [I also made it increase with a stat to make it more interesting while balancing it to have applicable uses in some situations, but not so with support abuse. The dex requirement makes it hard to prevent it from being deflected, but it also improves with dex at the same time to mix it up while keeping the passive in check] 1. 5% energy recovered when using Aux/Sidearm (base) 2. 8% 3. 11% 4. 14% 5. 17% 6. 19% 7. 21% 8. 22% 9. 23% 10. 24% BM: Melee Master (Replaces Blood lust) Passively drains HP by a %, as well as reduces the opponent's rage by a % of their current rage. Only applies to blockable attacks. Also does not work to stop an opponent's rage if they initially had a 100% rage meter. Stat Required: Support (24 (+2 per level)) [I am aware this would make it hard for the opponent to get rage in the first place. Since I'm reducing BM's survival capabilities by replacing blood lust, this is only a fair replacement to keep the class a bit similar to what it was before in terms of endurance] Improves with: None 1. 5% HP recovered back, 1.5% rage reduced 2. 8% HP recovered, 3% rage reduced 3. 10%, 4% 4. 12%, 5% 5. 14%, 6% 6. 16%, 7% 7. 17%, 8% 8. 18%, 9% 9. 19%, 10% 10, 20%, 11% I understand that this would make it hard to use deadly aim on BM, so here's an appropriate buff to deadly aim to fit in with this new BL replacement for BM: Passively boosts gun damage by a %, as well as removes energy of the opponent by a % of damage dealt. (Same damage boost as it currently is) 1. 9% of damage dealt into energy removed 2. 11% 3. 13% 4. 15% 5. 17% 6. 18% 7. 19% 8. 20% 9. 21% 10. 22%
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