Ranloth
Banned
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In the end, all that Gamma Bot provides is additional Energy damage source that's deflectable and is like a Gun/Aux, as opposed to IA which deals more damage but is just once per battle. It doesn't matter that in the long run, Energy attack of Gamma will deal more total damage than IA. So how about if I have Override core on my Primary instead of Meteor Shower (Override = blockable) and use Gamma? Whilst someone else has IA and Shower. They get one more unblockable attack than me unless I use Gamma Bot three times. It's just 100% damage. With good Tech and Focus 5, we're looking at maybe 58-62 damage (inc. Focus) before defences? That already requires spread-out stats to do so. Strike can do the same with +35 weapon and Strength abuse but Strike is unlimited and blockable. With good Strenght + DA, you can get there without the need of being forced to have Focus. Likewise with Support builds. Or you can use skills, depending on your build + Bot of your choice. It's just another unblockable deflectable source of damage. Aux and Gun do it as well, and all of them do it. Bots are useful in different situations. quote:
4.It looks like a simple robot because it just has both damage types, yet no penaltys of any kind, that makes this robot unstoppable yet has good diversity, doesn’t that make this OP? I have high Strength and DA, doesn't that make my Gun and Strike OP? Strike can be used non-stop and Gun is deflectable and has a cooldown. The Bot has 3 turns for either of the attacks. Damage achieved by Bot can match that of Strike and Gun easily. Do these have penalty as well? No. By nerfing Gamma, you will make adjusted version of IA with different effect, for no reason. If IA wasn't changed to the way it is, surely someone would complain because its special has an effect and no restriction? Oh, they did. Furthermore, when ALL the Bots with abilities were restricted to once-per-battle, Gamma has remained as it is and no one has found it a problem as more Bots were created. But once OP'ness of IA goes away (since it was copy of Gamma but better), then it's a problem because you lost unlimited source of 130% (back then 140%) damage at no penalty. Perhaps battles don't last long enough to take advantage of Gamma Bot as much as you can with IA? In short battles, IA will pull ahead on 4th turn (roughly) and max out on the 9th, so if you use Gamma Bot once in the battle (Energy attack) and other items to kill your enemy, which is better - IA or Gamma? Both used once, IA dealt 130% damage. In short battles, IA pulls ahead. In long battles, Gamma pulls ahead. Likewise with other Bots and their advantages. As we've already said, only because one person is claiming that something is OP and no one has seen it as a problem, kinda shows it isn't really an issue, even for Devs. No, IA wasn't hindering Gamma's OP'ness because Gamma stayed as it is prior to IA's release (and after the release, IA was OP so everyone made the switch for sake of power). Gamma's 'nerf' was making other attack go to cooldown when used but it was for sake of balance too. The way in which Res scales isn't really what made Gamma OP because it has affected IA just as much. It scales slower but so does your Res so any Energy Bot can do the same. Lower amount of stats isn't to blame either since less can be put in Tech than before without a penalty, and Focus 5 has less HP than any other build can due to spread-out stats. Likewise with Energy being kept at base.
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