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RE: Delta Knight Under-powered? may be an active core can help?

 
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3/24/2013 12:58:01   
Rayman
Banned


So what if I don't own the armor? I decided to not buy it(I was fine with the Delta weps Support Debuff, didn't needed another one) , I like the Old School armors better and I just like to apply the cores I want, This thread doesn't make sense, Who want's to buff AN Armor? (You are the first forum user that wants to buff an armor)
Also If I still had the armor I would never want a buff to it.
AQW Epic  Post #: 26
3/24/2013 13:02:44   
priest_hidan
Member

@Trans the core is not very helpful. I don't want it to be op. It has to be balanced... and its not. May be making the 13% to 60% because that once in a while direct hit might have a higher chance. because now it does not occur... almost never. And that is why owning the armor matters. It matters a ton. You think 13% is significant but you have no clue what it's effect is in the game. before no one ever complained because the armor had really good defense and the core was just a little bonus. now, the situation is different because the core is the only thing that matters. and for that reason it has to be buffed. i specifically don't know what kind... but any thing to make the passive better. a normal player strikes may be twice in a game... and 13% is wayyy too small for it to work. hence it almost never works to begin with. and if it does, its effect is so insignificant that its almost unnecessary. your curse is an active so it is much better because you can do it on your own will. Again, DK was valued for its great stats and it was regarded as a really good defensive armor. That is why people bought it. Now since everything is the same, it needs a good amount of buff.

Why i am comparing power in game to marketing?.... THAT'S EVERYTHING! what are you even trying to say?

@Rayman I don't know what you are arguing for or defending against... I don't even follow the logic of why someone can't propose to buff an armor that is UP to make it balanced. Now if other armors need the similar effects... i couldn't care any less. You can go make a forum. I posted something based on what i think is UP and needs to be changed. That is the reason behind the whole balancing forums. I would greatly appreciate if you just comment on my idea rather than putting me in a category of "first forum user to propose a buff to an armor" to condescend me...

< Message edited by priest_hidan -- 3/24/2013 13:09:20 >
AQW Epic  Post #: 27
3/24/2013 13:09:10   
Ranloth
Banned


13% -> 60%... Right. You realise it's a passive core? Delta Weapons have it as an active core and once per battle, yet this will technically active every 2nd hit on both enemies even (in 2v2/Jugg). Then other passive cores should also get buffed from 4-6% -> 30-40% because they are too low. No. Because they are passive.

And no. It does NOT matter whether Delta Knight was good defensive Armor in Delta. Stats can be adjusted now. It was only defensive due to its stats. Nothing else. That doesn't justify a need for another buff to Curse nor Curse Aura. This is Omega, you get looks and unique cores. Nothing else. Statements such as "DK was best defensive Armor" or "Caden's Staff was best Tech Staff" are irrelevant in Omega because stats can be adjusted.
Curse Aura works on Strike hence useless? So does Lucky Strike (chance to Connect), Primary Mastery/Azrael's Mark, etc. These all work on Strike only yet they aren't an issue.

quote:

Why i am comparing power in game to marketing?.... THAT'S EVERYTHING! what are you even trying to say?

Because it makes no sense. It's like saying my character is so good in AQ that sales for WoW rose by 50%. >.>
AQ Epic  Post #: 28
3/24/2013 13:16:09   
priest_hidan
Member

@Trans again, if you think other items need a buff, you can suggest the proposal. That does not mean the DK does not need any. It matters a lot what was good in Delta because that has to do with promotion. That's like saying here buy a laptop and then making it so it does not work after a month... its defensive status was a very important to its advertisement. I still cannot wrap my head around your WoW logic... but anyway. It's just about maintaining something what it was always meant to be.
AQW Epic  Post #: 29
3/24/2013 13:19:17   
Ranloth
Banned


If you buff Curse then you gotta buff the new promo and Omega Override, since they share the same effect. No, it does NOT matter whether Delta was a promo or not. Varium is a shortcut, it does NOT grant power, at all. Unique cores is what promos can give you, nothing else. It was defensive due to stat set-up, if it was +10 Str and Support then it wouldn't be a defensive Armor, would it? What was in Delta does not apply in Omega, in terms of stats that is.

My WoW logic? I was just comparing it to what you've said with in-game power + marketing.
AQ Epic  Post #: 30
3/24/2013 13:41:26   
priest_hidan
Member

@Trans in-game power + marketing matters a lot. If it does not benefit you in game, then why would you buy it. Uniqueness is power... why does it matter if its unique and does not help anyway. I own omega weps and omega override has 100% chance of debuffing. It also deals a damage. I was asking to increase the 13% to 60% not the 30% to 60%... Now varium has become a shortcut and the cores has taken it place. in that logic before varium was power thus core should be also the same as power. Cores are always power, if you haven't realized that.... let that be defensive power, tactical power like azrael promo and the yetis, debuffing power... etc.

also if the armor had 10 extra str and support, then i would argue for the core to have something similar effect to close the gap. it does not matter now what the buff needs to be... but it matters that it needs a necessary buff to compete with armors like PP which was not even a phase item... it was just an even item.

also, if you think omega override needs buff, then go ahead make a forum. it does not apply here in this discussion because its only about balancing the DK.
AQW Epic  Post #: 31
3/24/2013 13:43:48   
Ranloth
Banned


quote:

I own omega weps and omega override has 100% chance of debuffing.

Because Curse Aura is a passive core whilst Override is active... /facepalm
AQ Epic  Post #: 32
3/24/2013 13:53:27   
priest_hidan
Member

@Trans I get that... no need for a keyboard "/facepalm". You are the one who started to compare override to curse aura. i don't care about override. my argument was never based on override. it is solely based on curse aura having really low percent of activating chance which is 13%. An average fight lasts 5-9 turns in which someone strikes 2-3 times at max... and out of that 2-3 times 13% is really insignificant. If that 13% was raised to 60% then it would be more useful... but then again the 30% debuff to support is just horrible... Also curse and override does not share the same effect. 30% debuff is not the same. As i have mentioned about a 10 times now... override is an active core hence it deals damage and has 100% rate of activating. the curse aura is totally different... so different that it does not even work anymore. that is why in-game experience is rather relevant than making up theories based on numbers. it does really matter whether or not you have the armor for in game experience.... /facepalm.

< Message edited by priest_hidan -- 3/24/2013 13:54:20 >
AQW Epic  Post #: 33
3/25/2013 20:05:49   
WolverineIsBack
Member

I would like to see curse as something active like a strike that afflicts the curse.

_____________________________

So I heard you like Epic Duel?

http://epicduel.artix.com/charpage.asp?id=wolverine%20is%20back
Epic  Post #: 34
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