Exploding Penguin
Moderator
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I'm glad someone actually thinks the same way about luck. Lately I've been fighting lots of players who say that ED is a luck-based game, not strategy-based. Sadly, right now that's true. But why would the devs make it that way? Right now ED is like a card game, except without the gambling. Majority is luck, and the players have only a few tricks up their sleeve which can allow them to win, such as psychological tricks on the opponents (or strategizing in ED). To be honest, I think a PvP-based MMO really should be about strategy, not luck. These are the few things I'm looking for: -Halve base block and deflection chance -Reduce scaling to 3.5 points for deflection per 1%, and increase it to 3.5 points for blocks -Block damage reduction reduced from 100% reduction to something more like 65% -Change shadow arts (Who knows why nothing has been done about this skill since its nerf when it was first released)
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