Shards Superior
Member
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@TheJop: Defensive characters are so much slower. Offensive types might risk HP through Sacrifice, but aren't Defensive types risking HP though basically sitting and waiting for DoTs to kill the enemy? It goes back to the idea of control in a battle. Defensive characters let the opponent control the battle, with a bit of delayed damage. If the opponent attacks furiously, you've got no choice but to use more mana on defending yourself (given the choice of 2 shields or a poison when the opponent is very offensive, which would you choose?). If the opponent decides to turtle it out, you have to wait to break his (or probably her) shield. But offensive characters... they control the battle. The AI isn't good enough, but you can definitely see it in PvP. When I PvP with Pyre Witch (Master), people are more likely to shield than to try and deal damage, especially once I start hitting 15, 20 damage every 2 turns. However, when I PvP with Barbarian (Master), I feel like a poor turtle, having to sit there and take it. I still win the same, but it's different. When playing Barbarian, which is probably one of THE defensive classes, I don't feel like I win on my own terms. Rather, I win when my DaTs finish, or I draw Ice Orb. With Pyre Witch, it isn't the same. While I still have to draw the Fireballs and such, there's a different sense when I burn through 10 shield in one turn for game. Therefore, I think it really is just matter of personal preference. I haven't really taken any of my Shadow characters into PvP yet, but I'll let you know.
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