zootoozata
Member
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1v1: 1. Bounty Hunter: Smokescreen, EMP Grenade, and Bloodlust alone makes this class good. Reflex Boost allows them to regain energy, and Energy Shield to counter Malfunction. 2. Cyber Hunter: Malfunction, Static Charge, and EMP Grenade to hinder the opponent. Plasma Armor helps against Malfunction, and Defense Matrix counters Smoke Screen. They also have access to poison earlier, which can help against tanky builds. 3. Tactical Mercenary: Reroute tends to work against them because they have too many defenses. Atom Smasher is nowhere near as good as Assimilation or Static Charge EMP Grenade. They do not have Smoke Screen, Malfunction, or any buffs to counter them. They are only good for tanking with Infernal Android, if they can salvage enough energy to heal. 4. Blood Mage: Slightly better than Tech Mage, only due to Blood Lust. No energy regeneration or energy inflicting abilities. No Smoke Screen or Malfunction, either. 5. Tech Mage: Assimilation is good when coupled with Malfunction. Reroute allows for little trouble of gaining energy. Technician does come in handy, and Bludgeon can do good physical damage. 6. Mercenary: The worst class, mainly due to no energy regeneration. There's Atom Smasher, but costs energy, and is blockable. There's Blood Commander, but again, costs energy and wastes a turn.
< Message edited by zootoozata -- 4/11/2013 19:39:05 >
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