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RE: =OS= Beta Release Thread 112 - READ THE FIRST POST

 
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4/11/2013 20:06:53   
daichi
Member

@jmagician well to be honest, if I could deal 50k damage when I felt like it, I probably would as well.

also cant wait for EW to come out, that and legendarys for the starters.

_____________________________

DF AQW  Post #: 376
4/11/2013 20:10:27   
Sir Xander
Member

EW?
AQ DF MQ AQW Epic  Post #: 377
4/11/2013 20:12:34   
Mondez
Member

Finally after playing everything out, I can safely assume my greatest displeasure about Beta Revolution. There is too much animation going on! Is it necessary to create animation when you choose your cards? I have to wait until the animation is over to remove cards from the que so that's literally a 1 1/2 second of animation.

Animation on sacrificing a card and enhancing it's attack power is unnecessary as well since it kinda wastes more time.

There are still some bugs, but nothing game breaking yet for me.

I give this release a 7/10 because most of the problems come from too much animation on the cards.

_____________________________

AQ DF MQ AQW Epic  Post #: 378
4/11/2013 20:14:26   
Labyth
Banned


@mondez on my hand i don't really wait i am like forget that and just use my turn i just trow my cards up their and then use my turn.

Also to all who know my research or have copy of it is all based and established that after i tested all the Rules that i had concluded onf rom all my test they are all true and facts nothing has changed yet on the battle engine.

< Message edited by Labyth -- 4/11/2013 20:15:43 >
Post #: 379
4/11/2013 20:14:37   
daichi
Member

@xander sorry elemental weakness. or ER(elemental resistance)

DF AQW  Post #: 380
4/11/2013 20:16:47   
Sir Xander
Member

OOOOOOOHHHHH
Yeah, that should be fun to mess with......


@Labyth, I still believe your methods to be crackpot and unproven.....

< Message edited by Sir Xander -- 4/11/2013 20:20:52 >
AQ DF MQ AQW Epic  Post #: 381
4/11/2013 20:18:43   
Mondez
Member

Truthfully I think ER should be last on development as seeing that we would need multiple characters in battle system to be released first.

Right now here is as it should follow(hopefully for the sake of balance):
1. Beta Revolution
2. CC
3. Artifacts
4. Stats
5. Multiple Characters in Battle
6. Elemental Weakness

< Message edited by Mondez -- 4/11/2013 20:20:31 >
AQ DF MQ AQW Epic  Post #: 382
4/11/2013 20:21:54   
daichi
Member

@mondez yea that seems to be the best plan.

but I'm still excited

also slipping in a paladin legendary would be swell.
DF AQW  Post #: 383
4/11/2013 20:22:04   
Sir Xander
Member

Why would we need multiple chars in battle? ER shouldn't be there to help you out, it should be there to add flavor to the battle.
AQ DF MQ AQW Epic  Post #: 384
4/11/2013 20:22:51   
Labyth
Banned


We are missing Chaos character we cannot hope to add Resitance to elements without chaos character arleady been released and we should ahve alot of each element or it would be like 1 chaos character and bunch of other neutrals
@Below you understand anyways Rat Madness still around and so i believe my cute rat killing your pact captain was cute event as well.(let see if you understand this also)

@below he always has had 2 pages.

< Message edited by Labyth -- 4/11/2013 20:27:37 >
Post #: 385
4/11/2013 20:23:47   
Sir Xander
Member

I'm sorry labyth, but I didn't understand half of that......


I just noticed that Skexis has 2 card pages..... This should be fun


< Message edited by Sir Xander -- 4/11/2013 20:26:43 >
AQ DF MQ AQW Epic  Post #: 386
4/11/2013 20:25:03   
daichi
Member

well on the bright side...the entire game.

I guess I'll level VR to at least 15. since he's the closest I'll get to VK,

< Message edited by daichi -- 4/11/2013 20:32:30 >
DF AQW  Post #: 387
4/11/2013 20:30:15   
UnderSoul
Member

Viva la Beta Revolution!
AQ DF MQ AQW Epic  Post #: 388
4/11/2013 20:31:11   
Mondez
Member

@Sir Xander
Reason to why Multiple Characters should be released is for the sake of balance because Pokemon had balance with multiple types and that "it makes things a challenge" is not a valid reason. By taking the maturity level of the community, having ER first would raise complaints.
AQ DF MQ AQW Epic  Post #: 389
4/11/2013 20:31:30   
Labyth
Banned


@undersould good one you should also have gottena Pm from me concerning our work but apart from taht what are your fav things about this revolution i am enjoying THe YOUR TURN
Post #: 390
4/11/2013 20:33:19   
daichi
Member

This guy misses the "battle" button.
DF AQW  Post #: 391
4/11/2013 20:33:40   
Victoria3114
Member

https://twitter.com/Nulgath/status/322504098358366208

Yay, more stuff~

@Below
I was blocked >.<


< Message edited by Victoria3114 -- 4/11/2013 20:36:51 >
AQ DF AQW Epic  Post #: 392
4/11/2013 20:36:32   
Labyth
Banned


Sweet Hey Au been a while since i saw you here or talked to you.
Post #: 393
4/11/2013 20:37:20   
UnderSoul
Member

@Labyth The new art is astounding! Also, I'll check for that pm.
AQ DF MQ AQW Epic  Post #: 394
4/11/2013 20:39:51   
superbat67
Member

wow, just wow. why do we have 1000's of hp?
Post #: 395
4/11/2013 20:40:24   
UnderSoul
Member

@super They multiplied health and damage by 100.
AQ DF MQ AQW Epic  Post #: 396
4/11/2013 20:42:21   
Mondez
Member

I think to why they chose the triple and quadruple digits is because it leaves room for more damage types for future skills though the devs have their hands on insta kill cards which is a bit unnerving.

@below
Interesting for future stat productions they say?

< Message edited by Mondez -- 4/11/2013 20:44:54 >
AQ DF MQ AQW Epic  Post #: 397
4/11/2013 20:43:38   
The Jop
Member

They said it was for stats to effect your health and damage which would be harder with so little health.
AQ DF MQ AQW Epic  Post #: 398
4/11/2013 20:45:15   
superbat67
Member

im really in shock. is this really oversoul. this game got 100x addictive
Post #: 399
4/11/2013 20:46:40   
The Jop
Member

I just blocked without any shields on the A.I.'s first turn. I don't know if that's enough information to submit a bug report.
AQ DF MQ AQW Epic  Post #: 400
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