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RE: =OS= Beta Release Thread 112 - READ THE FIRST POST

 
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4/12/2013 11:51:52   
Hakunin
Member

Do this for hidden look:
1) pick an Empower to play
2) click on the same Empower in the Card to be Played places to discard
3) click discard
-----------

NOTE: now you'll see a special situation for Empower in your holded cards. It counts as played. The next card you put in the To Be Played Cards will be discarded, and the one after that will be empowered (if it is not an attack card, the empower, and the second card will be discarded).

< Message edited by Hakunin -- 4/12/2013 11:54:42 >
AQ  Post #: 551
4/12/2013 12:31:26   
Megadragonknight
Member

@Tally
When the glitch is fix, lets have another match. After our match, I officially shall end my PvP battle for real. I won't accept or ask for any real or fake duel until the leaderboard is release.
Post #: 552
4/12/2013 12:59:34   
Tally
Member

@above
Sure thing ^^


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DF MQ  Post #: 553
4/12/2013 13:10:47   
Megadragonknight
Member

@Tally
Looking forward to battling you when I am free. You are a stronger and better player than me for sure. All the battles were a close match except the part where I got disadvantaged due to the charge glitch. I was wondering if our duel were all being unfair because of the glitch?
Post #: 554
4/12/2013 14:00:26   
Mondez
Member

Yeah there is something wrong on the first turn charge on pvp, for three turns straight you only do 2 charges until they finally stack.

Someone tried to doing that AFK tactic again, but I am a patient man so on the next turn I gave no mercy with my Abberant.

Anyone think there'll be something else coming up today?

< Message edited by Mondez -- 4/12/2013 14:02:21 >
AQ DF MQ AQW Epic  Post #: 555
4/12/2013 14:25:46   
Hakunin
Member

i think the first turn's lower charge-rate for the starter is intentional to balance out the advantage doing the first strike.
AQ  Post #: 556
4/12/2013 14:28:43   
Mondez
Member

@Hakunin
It was kinda balanced before because I had players beat me on second turn start and I beat down players who had first turn so it has to be a bug because only getting stacks of two for three turns is unbalanced.

Plus I noticed it goes on the first turn:
Charges on 1
Then stacks two, but on the next charge it stacked two again.

I didn't get to charge 14 til the fourth to fifth turn and by then you lose the match.

< Message edited by Mondez -- 4/12/2013 14:30:41 >
AQ DF MQ AQW Epic  Post #: 557
4/12/2013 14:58:05   
Hakunin
Member

well, i run a quick test, and you get +1/2/3 mana in the 1st/2nd/3rd round while charging when you start instead of the 2/3/4 mana. What means you basically start from round 0. This doesn't sound like an unreasonable disadvantage on the cost of being the starter, what is a good advantage (consider drawing the same cards as your opponents and you understand why). All collectible card game has this kind of drawback for the starter.

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AQ  Post #: 558
4/12/2013 15:20:10   
Mondez
Member

@Hakunin
I don't know though I can tell you a level 8 VK got my level 20 Abberant down to 2300HP in 2 to 4 turns before I destroyed him. It's not balanced because if it was same level then I would've lost because of the amount of HP I lost on the 3rd to 5th turn. It's a bug and unless the devs say so I say its a bug because it does not promote balance without good reason and we didn't get the charge boosting artifacts yet so Pvp has become unbalanced in my eyes unless someone gives me a valid reason to why the charge system is what it is.

I know first turn on card games gives leeway so the second player has a chance, but that's different to when you have a *turn based* game.

< Message edited by Mondez -- 4/12/2013 15:21:57 >
AQ DF MQ AQW Epic  Post #: 559
4/12/2013 15:31:58   
Hakunin
Member

@Mondez
It doesn't sound a bug to me, again for these reasons:
- all card games are "turn based".
- all collectible card games have this kind of drawback for the starter, because
- imagine you play with the same decks, drawing the same cards. Who starts plays the same cards first, thus unavoidably winning over the second player. This is a very good reason to put a disadvantage on the starter.

- I fought with a lvl8 character agianst a lvl 9 character, me starting the fight, and win. Same with a lvl 1 against a lvl 3. Just because you play with different decks and one deck on a certain LOW level is stronger/gets fortunate contrast to ANOTHER KIND of deck, won't mean this is bad design. Try testing with high-level (lvl 18-20) characters of the same type against each other to have a valid result.


But feel free to report this in the bug-forum, and let's see if they'll change this or not (neither meaning this is a bug).
AQ  Post #: 560
4/12/2013 15:37:21   
Mondez
Member

@Hakunin
Alright, that is a valid reason and I'll take it into consideration.

I'll go and try it out with a same level opponent though I can assume to what will happen on the PvP aspects.

*Edit* Just to clarify all card game systems usually start with the same HP or damage points in contrast to Yugi-oh, Duel Masters, and Cardfight Vanguard. I'm taking into effect the differences in HP that we have at the moment. I wouldn't mind if we all had the same HP, but because our HP is the differential factor in leveling I would apply it towards the unbalance factor though your reason is perfectly valid to the point.

< Message edited by Mondez -- 4/12/2013 15:39:42 >
AQ DF MQ AQW Epic  Post #: 561
4/12/2013 16:46:42   
Beck
Member

Leprechaun was right; Kruger did get a minor animation update. His 3-hit now looks less like random icebergs and more like ice-colored claws jutting out of the ground.

I wonder what else was changed?

And Gold is still not saving properly for me... actually I think only the X-boosted portion is not saving... EDIT: Fixed with new update xD Thanks coders!

EDIT:
Annd we're on version 07.1 now. Hopefully that means some bugs were fixed!
There is now a delay at the start of a battle before the battle interface shows up. They way it fades in is actually pretty cool xD

< Message edited by Lord Beck -- 4/12/2013 16:55:50 >
AQW  Post #: 562
4/12/2013 16:59:45   
Hakunin
Member

@Lord Beck
I listed here the bugs I noticed fixed by Revolution.
AQ  Post #: 563
4/12/2013 17:01:08   
TheSage
Member

The Gold/EXP saving bug was also fixed, there is still an issue with cards loading that is being looked into
AQ DF MQ AQW Epic  Post #: 564
4/12/2013 17:23:35   
Labyth
Banned


i was fighting barberia master
awsome draw ever i like it how the new card relateon the lighnting side surge-Max Storm
Storm-Storm(yeah is a storm)
Energize-lightnign moglin
Charge-Strom knight

< Message edited by Labyth -- 4/12/2013 17:24:11 >
Post #: 565
4/12/2013 17:28:47   
Beck
Member

So I've decided that I want Father Time in my main account too. And because I'm a collector, I also want another Father Minute and a Father Hour.
That means I need to go track down Father Time again.

I mean why not? I needed a new character to hunt for anyway.
AQW  Post #: 566
4/12/2013 17:32:56   
Labyth
Banned


THE most damage i can do
well i am training my water tick this is the most damage it can do......When cc comes out i am so giving it sacrifice and power flow.and more shilds,and 1 o2 o3 unblocabkles maybe (o=or)

< Message edited by Labyth -- 4/12/2013 17:36:03 >
Post #: 567
4/12/2013 17:43:41   
Leader
Unrequited


Good luck with that Beck!

I'm glad they used the moglin for surge, it looks so cute.
Post #: 568
4/12/2013 17:47:46   
Vagaran
Member

It's quite hard getting used to the new interface...
AQ DF MQ Epic  Post #: 569
4/12/2013 18:18:48   
Axel459
The Void Calls


Um...is this supposed to happen if it is I think that's a weird way to start the battles now
AQ DF MQ AQW  Post #: 570
4/12/2013 18:45:48   
Agaraoth2
Member

@Axel thats a error you should report it and send the pic
AQW  Post #: 571
4/12/2013 18:59:11   
TheSage
Member

its not a bug, it was done like that on purpose, all battles start out like that now.
AQ DF MQ AQW Epic  Post #: 572
4/12/2013 19:18:49   
Redingard
Member

Lol, when you apply DoTs to the enemy, they still strike them even after they're dead. Same applies to when you cast them or four-hit combos, and even normal spells. Oh well, bugs are to be expected.

Anyone else find the new lobby music to be better battle music then the one we have now? Just turn off your music then turn it back on during a battle. It's pretty nice.


_____________________________

AQ DF MQ AQW  Post #: 573
4/12/2013 19:24:26   
TheSage
Member

@Redingard : that is not a bug, it is now able to let you do over-killing in battles lol it was one thing Warlic was trying to make work in the new battle system.

Edit: we also made sure that if you killed someone and used freeze the battle would still end instead of continuing to let you beat up a corpse another few rounds. (like getting pummeled by Warlic's 5k fireball that now deals 500k per fireball....)

< Message edited by TheSage -- 4/12/2013 19:28:01 >
AQ DF MQ AQW Epic  Post #: 574
4/12/2013 19:25:18   
superbat67
Member

Gonna be taking a break from OS since MQ needs helping finishing the rainbow raid. OS has frankly been really hard to play with and with my super fast comp its still really laggy.
Post #: 575
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