xyzman
Member
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1/First off, Multi skills: They are now used so rarely that i find it ironic multi skills arent used in 2vs2. So here is what i think: 1) Increase multi skills' dam to 100% : however, there's potential that these skills can be abused and become deadly as many people have rather low hp. 2) Add some minor effects to the skill: For example: Merc: bring back 10% def ignore. Mage: costs 5 ep lower than normal. Hunter: Increase dam by 10% after each use. (These effects will only apply in 2vs2) 2/ Hybrid armor: I have seen many posts saying that merc needs a defensive skill to stand dex/tech debuff. How about making Hybrid armor clickable like in the past? Upon clicking, the Fortified effect will apply, increasing def/tech modification of hybrid armor by 3, lasts 4 turns. I think this change can make merc more tanky and strategic. One more change to hybrid armor i would suggest is changing the requirement back to dexterity. IMO this will enable merc to use more builds, rather than just sup or focus. How do you think?
< Message edited by xyzman -- 4/13/2013 0:58:40 >
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