Midnightsoul
Member
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Guys, it's absolutely ridiculous how it's no longer possible to get high winrate. Honestly, it's because so many PvP factors nowadays kinda hides away who is actually skilled and smart versus the ones who don't know how to think. I mostly blame luck and the lack of stats. Yes, I know the decreased stats was part of Omega, but I barely know anyone who asked for that. Even I didn't like the decreased stats because the big amount stats showed the build diversity between others. Luck, it may not be as bad as it seems, but it is too effective when it happens. Even first strike basically determines the outcome of the winner. There has to be a way where it can happen without making it too big of a deal to winning. Finally, cores. There's too little of them. Here are some rough ideas of what I'd like to see. There are two passive cores I would like to see for armors. Regrowth 30% of your armor points will heal you every turn. (So basically, if you're a level 35 with a +10 armor, you will get 3 health per turn) Reenergize 30% of your armor points will be added to your energy pool every turn. (Same concept) Anyways, my argument is... "A decent winrate should only be accessible for people who like to play it smart." Now, you guys may complain it can cause OPedness, but remember, you can only equip one passive armor core and also, if it can apply for everyone, not only will it make keep the balance, but I think it can also make things more strategical.
< Message edited by Midnightsoul -- 4/12/2013 19:28:29 >
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