goldslayer1
Member
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quote:
can you please explain this: - will there be only one class in which we can equip any primary and battle, or we still have the 3 basic classes and the skill tree changes is among them only? like mercs and tlm or bh and ch or bm and tm? will skills be changed within them or its just 1 class? the current classes we have now will remain as "default" skill trees for beginners to chose from, so they can learn the basics of the game before they try making their own skill trees. this idea scraps staff/club/claws requiresments. think of those 3 weps as 1 type. then u have sword, swords will remain the same and give more stats, etc. and weapons with sword usage can stay the same so now theres 2 types of weps. quote:
Smokescreen, Maul, Assimilation, DA and Massacre all in the same tree? Let's not even get on the topic of Bloodlust with all that damage. all the skills u mentioned besides maul, require mid to high level to be effective. if people are going to come up with combinations of this and such, please do not base it off the current balance. the stats themselves aren't balance right now. although the second one was a strength based build, it would have been much more effective if i had gone with atom smasher on this build. quote:
Could you clarify also on the animations? I mean, we've seen cheap shot with a sword and berzerker with a staff and even overload with claws, but massacre with a sword? A staff? A maul?? massacre would not be possible with a sword. only a "class" specific weapon. the animations would may require some tuning for the different types of weps. so in theory clubs, claws, and staffs become more of an art choice for the for skills that require a specific type.
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