Ranloth
Banned
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Best solution is slowing the Robot Technology Bonus. If you put diminishing returns, it would weaken every single Bot and only the Bot, which deals with Focus' power and lowers the power of Bots such as IA or Hazard's Poison. I've done a table with original values on the left, slower progression in the middle (from +5 -> +6 -> +7 to +6 -> +7), and on the right it's all +7 from the beginning: http://i36.tinypic.com/11h5wd1.png Basically, you'd lose at least 2 damage by hitting Focus 5 (45 Tech), and 3 as it nears 100 Technology. That'd weaken Bot's poison as well due to lower damage, which - depending on the rounding and the number - may yield -1 less damage per turn from Poison thus -4 less damage over the course of 4 turns. This is using the table on the far right which has the slowest progression. With the one in the middle, it'll be loss of 1 damage early on and 2 damage as you go up. Of course, progression could be made even slower. It'll only affect those who use Bots for damage, no one else. This is just to illustrate the difference it can make. If you were to make it scale by +8 Tech for 1 damage for Robot, it'd make it progress even slower to up to 4 damage difference at around 80-100 Tech - compared to now.
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